Hey Montoli,
Yeah that was actually the way the system was working at first. We decided to change that, however. Now, however, we are still calling it an UNPAID position.
What we mean by UNPAID is that we won't pay anyone until the project is ENTIRELY complete. It would require a large commitment on someone's time for a variety of reasons: 1. the game is still being made; 2. there is A LOT of art to be completed. Unlike last time, we didn't want to pay anyone while the work is getting completed (we're not going to do a milestone payment system this time).
Currently, what we are offering people is $2000 US dollars or 20 % of the profit of the PC sales of the game (whichever is greater). This only applies if a person completes ALL the work. If a person leaves early, they won't get anything.
A problem that we ran into last time as well, was hearing from our artists - "You're not paying us enough to do this work." Even though the terms of what we were offering were pretty clear from the start, 2 of our [best] artists still made that comment. We are trying to avoid that completely.
Relatively speaking, the only other cost is music which would be handled by us and be relatively cheap (less than 200 dollars).
So, it puts us into a strange position:
1. We have a bit of money to pay people.
2. We're willing to share our profits with people so that we can BOTH win.
3. Learning our lesson with The Cherokee Indian, we can't guarantee that a person will make more than $2000.
4. $2000 is probably not enough money to cover the cost of just paying someone for all the work, so we don't want to hear anyone complain about it.
5. Really, we're looking more for a collaboration with an artist who's willing to work, grow, and learn with us. With that said, it doesn't make any sense for us to work with a complete beginner.
It's like: "We can pay you if you can do the work, but you could probably make more somewhere else. If you couldn't, we'd like to work with you but you have to know SOMEWHAT what you're doing because it just doesn't make any sense to have completely bad art in a game."
Thanks for explaining that, Montoli, and I've posted a help wanted on the deviantArt forums that seems more in line with what you are talking about:
http://forum.deviantart.com/community/projects/1360893/Would you have any suggestions regarding that exact posting that we could do to improve the posting?
Thanks a bunch!
***
I hadn't updated this posting at all because we have never gotten any responses from this site so I thought it would just be buried.