Actual tiles, mocked up into a scene.
Temporary tiles, in-game screenshot.
Versnoof is a procedurally generated dungeon crawl. You are undergoing a coming-of-age ritual in a cave on the Olympic Peninsula. You start the game with a lantern, a knife, and food and water for three days. Prior to entering the cave, the you were dosed with a hallucinogenic drug that makes you sensitive to psychic vibrations. By turning the lantern off and focusing, you will be able to sense danger and the presence of helpful items.
The goal of the game is to survive the vision quest. Without revealing too much, after a day of living inside the cave, you find yourself unable to leave. Your only choice is to descend into the cave and try your luck with its denizens.
Here is a basic test (all art is temporary) of the level generation. It includes:
- An entrance
- An exit! (press 'z')
- Treasures (randomly generated based on age of tile and size of room)
Find the exit to generate a new cave. Special thanks to ChevyRay and pgil particularly, as I stole / adapted a lot of your code from examples.
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