I haven't updated for ages cos my game work has sloooowed down.
http://tombrien.t35.com/Games/BORRIS.htmlAnyway yeah, I've decided to resize the game's dimensions. I was nervous about it before, I kind of knew that it wasn't a great design choice to have 700x250 and set things up so it'd be an easy fix later. It's cos I'd just played Canabalt and thought it was so damn cool.
The game's now 600x300.
Some graphics have been updated with small details to make it all look a bit more interesting. The dialogue's bin SLIGHTLY altered, adding in that the bear never talks- because that's funny. Level 2 is at a point where I'd just about call it done. Got the skill-based beam jumping in there that I wanted.
The framerate's just about spot on, except for the opening level.
I'm still thinking about some kind of interface to communicate how much beampower you have left. I'm considering using just sound. Like the fading whine that night-vision goggles make when you turn them on, I think, could communicate that your beam is recharging. I don't want to make the bear's eyes glow, cos then they'd be glowing all the time and it subtracts from his indifferent charm.
Oh and I should add in some kind of tiny little cut-scene to connect level 1 to level 2. Right after level 2 is the final boss fight. Then MAYBE a final FINAL boss fight depending on how I feel.
Thinking of renaming the bear. Don't know what to, but Borris is too obvious.