Veo
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« Reply #200 on: May 19, 2010, 11:28:39 PM » |
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Jump? If you need me to separate the prep, jump and fall out just tell me
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Winterous
Level 1
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« Reply #201 on: May 20, 2010, 12:28:49 AM » |
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Jump? If you need me to separate the prep, jump and fall out just tell me That looks damn fine, well done!
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Laremere
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« Reply #203 on: May 20, 2010, 11:41:56 AM » |
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Hah, the second one is very cute.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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mokesmoe
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« Reply #205 on: May 20, 2010, 02:37:18 PM » |
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I'd say thats one of your best.
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falsion
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« Reply #206 on: May 20, 2010, 03:00:27 PM » |
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holy shit....
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Winterous
Level 1
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« Reply #208 on: May 20, 2010, 03:06:50 PM » |
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All fantastic, well done. However, I believe the whip in this is rather too thick, looks more like a sausage than a rope
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thewojnartist
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« Reply #209 on: May 20, 2010, 03:28:26 PM » |
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Wow, ArdentSideburn, you really make me want to contribute more with every post you make. I have got to find some more time!
P.S. Besides the whip being too thick, awesome as always (especially the cape)
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« Last Edit: May 20, 2010, 04:17:48 PM by Goodbye »
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-Frikman-
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« Reply #210 on: May 20, 2010, 04:26:53 PM » |
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Epic.
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They only think of me like an awesome ninja cat.
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falsion
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« Reply #211 on: May 20, 2010, 04:27:41 PM » |
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All fantastic, well done. However, I believe the whip in this is rather too thick, looks more like a sausage than a rope Yeah, the whip should decrease in thickness towards the tip (see examples: [1] [2]). But the animation is still really good.
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« Last Edit: May 20, 2010, 04:32:58 PM by falsion »
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Soulliard
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« Reply #212 on: May 20, 2010, 04:32:44 PM » |
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A thick whip will be more visible, though. It was pretty thick in Spelunky, too, probably for that reason.
I love the machete animation. It's the best thing ever.
The cape animation would be perfect for a recovery move. I think it's worth changing the move list for. After all, you can't have both the cape and jet pack at the same time, and the jet pack, while a very important item, doesn't perfectly fit the Spelunker's theme.
This means that the ^A slot is now open. I think keeping it simple and replacing it with a whip attack angled upwards (at about 45 degrees) would be fine, but I'm certainly open to suggestions.
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falsion
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« Reply #213 on: May 20, 2010, 04:46:45 PM » |
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The entire whip doesn't have to be skinny. Just slightly towards the ends. It'll still be just as visible.
And I disagree, the whip in Spelunky wasn't thick. It was a one pixel line with a brown outline. Then again, that's the best you can do with the sprite size it used, and enough to convey that it was a whip at that size. It's not really fair to compare it to a sprite several times the size of the original.
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Winterous
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« Reply #215 on: May 20, 2010, 04:52:08 PM » |
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For the ^A attack, just throwing this out there, but how about he shoots his pistol upwards? I mean, it would look cool (imagine he pulls a Luger out of his coat).
And also, in the first post you made an error, instead of ^S you wrote ^A.
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Laremere
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« Reply #216 on: May 20, 2010, 05:23:00 PM » |
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Idea throwing out there: How about the bow with the arrow going in a high ark?
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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Veo
Level 1
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« Reply #217 on: May 20, 2010, 05:23:37 PM » |
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Idea throwing out there: How about the bow with the arrow going in a high ark?
I like this idea alot Edit:It would also be cool if people could pick the arrows up if you missed like, in spelunky :D
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thewojnartist
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« Reply #218 on: May 20, 2010, 05:28:23 PM » |
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Yeah, I like it too. Sort of like Yoshi's egg throw in SSB.
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mokesmoe
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« Reply #219 on: May 20, 2010, 05:47:17 PM » |
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We could make it it chargeable and maybe partially aimable like the egg throw too. (Although it might work better without aim)
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