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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Spelunker
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Author Topic: Indie Brawl: Spelunker  (Read 50340 times)
Soulliard
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The artist formerly known as Nightshade


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« Reply #220 on: May 20, 2010, 06:01:53 PM »

+1 to the bow and arrow idea
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ArdentSideburn
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« Reply #221 on: May 20, 2010, 06:24:52 PM »

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falsion
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« Reply #222 on: May 20, 2010, 06:49:44 PM »



AWESOME! Kiss

It's perfect now. You are amazing.
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Winterous
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« Reply #223 on: May 20, 2010, 10:51:33 PM »

Fantastic.
And yes, bow sounds like a great idea, and picking them up as a throwable item would be awesome :D
Probably want a measure to make spamming of objects a non-issue though, like a lifetime of 10-20 seconds for the arrows, and only 2-3 of them one the map at once (held ones would not disappear due to the arrow cap, but would because of lifetime).
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Blaizer
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« Reply #224 on: May 21, 2010, 02:40:06 AM »

Whip animation looks great now, I'm just scared it's not going to hit behind the Spelunker at the start of the animation like it does in the game. It really needs to.

Also, the arrow idea is perfect for the ^A, and even more perfect because the charging of it like Yoshi's egg will make perfect sense because it's a bow and arrow.
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