Hello folks! This is my first devlog, of a game I recently began working on and really hope to complete. It's name? Quest for the Picnic Basket! This game is an attempt to create a "charming platformer", like Kirby or Yoshi's Island. Cute, charming, and hopefully memorable (or at least pretty). (First playable build at bottom of post)
Anywho, details!
Story: Yuuka (Main character) was strolling through her flower garden, carrying a picnic basket, when suddenly a blur flew by. When she looked again, her picnic basket was gone! So she begun an adventure to get the basket back, bringing her trusty parasol and Flower of Protection with her.
Characters:
-Yuuka
Yuuka loves her flower garden as much as going on picnics in it. Her trusty parasol never leaves her side, and she always wears her Flower of Protection in her hat.
Areas: The areas are split into 4 big areas, reach representing a season. The areas are fixed into their respective season permanently. Each area has “sub-areas” which are kind of like areas within areas. An example would be that the Winter Zone is made entirely of snow-covered mountains, but the mountains have a vast cave system in them. Another example is the Autumn Zone has the Orange Forests and underneath it, the Mushroom Caverns.* The map will likely be somewhat set-up like Super Mario World or Super Mario Bros. 3. Or something. I'll try to make it not quite linear.
Currently Programmed/Done**:
-Ladders
-Going down through jump-thru platforms
-Fans (that blow in all directions!)
-Ice/slippery blocks
-Springs/Trampolines
-"Chain-exploding" Blocks (Like in Kirby or Bonesaw, where you hit the bomb block and it removes or creates blocks in certain areas.) [I have it to destroy blocks, and it shouldn't be difficult to make ones that appear.]
*This is subject to change, as I haven't quite planned out the world yet.
**I'm using the Grandma Engine as a base for this game, seeing as it does slopes and has nice collision and stuff.
The game is being made in GM6.1. I am also looking for someone who's willing to do graphics for this game. I'll help with graphics if I can, but I'm not very good at them, and they're horribly draining to do for me. I want this game to actually LOOK good
Note: KittenEater is helping with graphics, so we're actually making progress now! Yay!
I will eventually be looking for a musician. Not currently (it's a bit early to be looking for one) but just putting it out there for now~
Currently what I'd like to know is if this idea sounds good to you and if anyone has any suggestions for the areas/what not. Also, character suggestions are welcome. I only have Yuuka thought up so far, but any side characters would be cool. There isn't much of a story, but you never know when more characters might be cool. Like some non-enemies walking around stages and the sort.
09/10/2009 -
First playable build! The Pre-anything Build! Download here!Controls are: A to Jump, S to use Parasol, and D to deploy/put away Parasol. Yea, I'm using horribly colored blocks and stuff for graphics at the moment. Like I said, Pre-anything build.
You can dive-bomb with the parasol out by pressing down and S in the air. Tell me what you think and try to find any bugs I missed!