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TIGSource ForumsDeveloperDesignHow to make the oldschool FPS NOT boring?
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Author Topic: How to make the oldschool FPS NOT boring?  (Read 16886 times)
Bad Sector
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« Reply #20 on: December 10, 2007, 01:07:07 AM »

Well actually the Painkiller team consisted of 10 people :D

10 people working for around two years (i think) fulltime, plus some external contractors (wiki says that currently there are 20 people plus external contractors, so i assume they used them back then too).
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« Reply #21 on: December 17, 2007, 11:21:00 PM »

The difference between a good FPS and a bad one is having a kick attack mapped to Q.
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nayon
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« Reply #22 on: December 19, 2007, 02:35:44 PM »

Which game is that? FEAR I believe had it mapped to right mouse button?
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« Reply #23 on: December 19, 2007, 09:25:44 PM »

Thinking about the FPS' that I've actually enjoyed, I think it would be fair to say that I really enjoyed the over-the-top ones that don't take themselves seriously (and possibly have an interesting theme attached): Rise of the Triad, Shadow Warrior, Duke Nukem. It would also be fair to say that I also enjoy FPS' that add variations to what you might normally do in FPS: Riddick (sneaking around, stabbing people in the back, boxing matches), HL2 (controlling a horde of large bugs, gravity gun, etc).

The stuff that has literally turned me off even trying it out: Far Cry, Call of Duty (and sequels) and all the other 'serious' FPS' based on wars or set in 'normal' war setting such as jungles, etc.. it's just been way overdone.
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« Reply #24 on: December 20, 2007, 01:28:47 AM »

The difference between a good FPS and a bad one is having a kick attack mapped to Q.

Postal² wasn't a good FPS. Undecided
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Radix
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« Reply #25 on: December 20, 2007, 01:37:53 AM »

Postal² wasn't a good FPS. Undecided
It wasn't an FPS, it was a door kickan game.
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ravuya
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« Reply #26 on: December 20, 2007, 11:44:51 AM »

I think adding a kick button transforms an ordinary FPS into a sublime one.

I think I spent like half of Dark Messiah kicking spiders off of ledges and watching them scream to their death.
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Chris Whitman
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« Reply #27 on: December 20, 2007, 03:38:33 PM »

Why hasn't someone made a game with only kicking?
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« Reply #28 on: December 20, 2007, 04:01:07 PM »

Why hasn't someone made a game with only kicking?
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« Reply #29 on: December 20, 2007, 04:35:08 PM »

An acceptible alternative is the strangle toss, I loved in crysis grabing people by the neck and tossing them through walls, it's funny.
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Chris Whitman
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« Reply #30 on: December 20, 2007, 11:14:43 PM »

Touché.

Also, this signature makes every post of mine retroactively hilarious.
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Inane
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« Reply #31 on: December 20, 2007, 11:20:25 PM »

A FPS where you got to kick cock would indeed be hilarious.
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« Reply #32 on: December 21, 2007, 03:13:21 AM »

Linearity.

The thing that turns me off of most FPS is the linear nature of the level design in a lot of them. I would love to see a "sandbox" type shooter. Maybe a cross between RPG and FPS (not that that isn't somewhat cliche by now lol). If it was done well though I think it could help the redundant nature of some of these games. I mean it is great to shoot things but I am tired of having my hand held while I am.
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