Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411432 Posts in 69363 Topics- by 58417 Members - Latest Member: gigig987

April 20, 2024, 05:38:50 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSeismobomber [NEW DEMO!]
Pages: 1 [2]
Print
Author Topic: Seismobomber [NEW DEMO!]  (Read 5225 times)
genericuser
Guest
« Reply #20 on: October 13, 2009, 12:08:34 PM »

STATUS LOG 13/10:

Took a small break from this; tired of working out collision detection.

Have been working on other smaller projects, like the TIGPlayer.

Will return to this ASAP, though.

Logged
Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #21 on: October 13, 2009, 02:03:49 PM »

I think having the main plane be hilariously massive to carry the bomb would be funny. In my opinion, this  would work well with exaggerated proportions and such.
Logged
X3N
Level 6
*


View Profile
« Reply #22 on: March 16, 2011, 09:23:41 AM »

The further you go, more points? Or is there an end?
(Jokish?) suggestion: pressing the "fire" button drops the bomb and it's game over.. but if you are killed and the bomb blows up that way, you miss out on extra "Surived" bonus points
Logged

destiny is truth pre-op
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic