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LazyWaffle
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« Reply #20 on: September 19, 2009, 09:04:44 AM » |
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The black hole shows no mercy.
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Glaiel-Gamer
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« Reply #21 on: September 19, 2009, 02:25:40 PM » |
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someone needs to count how many starbucks are in the world
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JackNeil
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« Reply #22 on: September 19, 2009, 02:36:13 PM » |
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The end of the world: A Starbucks next to a Starbucks.
Cool idea. It lagged a bit. Are there any statistics about users, characters and area?
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Glaiel-Gamer
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« Reply #23 on: September 20, 2009, 04:14:22 PM » |
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i really want to turn this into some community adventure game map editor
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Melly
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« Reply #24 on: September 20, 2009, 04:15:24 PM » |
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All you'll get are 500 dick levels.
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Glaiel-Gamer
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« Reply #25 on: September 20, 2009, 06:51:15 PM » |
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All you'll get are 500 dick levels.
I mean more like, not completely public. Get like 10 friends to work on the whole world who have an interest in making an interesting game world. You could make a huge, interesting world pretty quickly like that if you all collaborated in real time on it.
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Chaoseed
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« Reply #26 on: September 21, 2009, 10:20:44 AM » |
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What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
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Glaiel-Gamer
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« Reply #27 on: September 21, 2009, 10:27:26 AM » |
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What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really
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Tom Sennett
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« Reply #28 on: September 21, 2009, 11:02:10 AM » |
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This thing is so cool.
The Internet is a magical place!
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Bree
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« Reply #29 on: September 21, 2009, 01:48:26 PM » |
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What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Sort of like Knytt Stories? I really wish that had taken off more.
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Chaoseed
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« Reply #30 on: September 21, 2009, 02:01:41 PM » |
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What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Link to the Past? That would probably work...So, you need some sort of "hub" or "backbone", and there are a bunch of rooms leading off it. Each room is kind of an "instance". Someone goes into a room and if it's unclaimed they can claim it. Each person can only have one (or two, or three) rooms claimed at once, say. They can move around and place blocks and puzzle elements, and they can bestow privileges on other people to let them move around blocks and puzzle elements. Then you can "register" a room, which blocks all modifications. Once you've registered it, you can "verify" that it works with certain tasks; moving from the W exit to the E exit, or letting the player acquire an item. So, a room that allows two-way travel between at least two exits is eligible to be used as part of the "backbone". Am I close? 
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Bree
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« Reply #31 on: September 21, 2009, 02:17:39 PM » |
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There was something similar that was attempted called The Knytt Experiment. There was very little gameplay involved other than exploring the user-created levels, but I found it to be pretty cool nonetheless.
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Glaiel-Gamer
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« Reply #32 on: September 21, 2009, 05:02:53 PM » |
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Am I close?  Ya sorta, I don't even mean for user generated content, as this would work great as an in house private level editor. It'd be a lot of work to get it good for user generated content, but it'd be really fun to design your game's world in real time with other devs or friends.
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Chaoseed
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« Reply #33 on: September 21, 2009, 06:04:42 PM » |
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A collaborative, network-enabled level design editor, huh? Sounds good to me!  I think a good way to do that would be to have the level editor be very similar to actual play. Just with a couple extra functions, like teleporting your character around, placing and destroying objects...So, in other words: "The editor is the game." (I feel like I've heard that before, but honestly I don't know where...) Maybe you could have a puzzle game that was also collaboratively played. Like, The Lost Vikings, only instead of switching between the characters, each one was controlled by a different player. So the level editor could be collaborative too. 
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soundofsatellites
Level 2

no way baby, let's go!
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« Reply #34 on: September 22, 2009, 01:38:16 PM » |
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 I GOT LOST ON STATIC  hey this is neat! I think Langdell was written more than penis...
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and the glitter is gone
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LazyWaffle
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« Reply #35 on: September 22, 2009, 01:56:32 PM » |
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 I GOT LOST ON STATIC  hey this is neat! I think Langdell was written more than penis... But not more than starbucks or some other variation.
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Titch
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« Reply #36 on: September 23, 2009, 05:14:51 AM » |
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What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Link to the Past? That would probably work...So, you need some sort of "hub" or "backbone", and there are a bunch of rooms leading off it. Each room is kind of an "instance". Someone goes into a room and if it's unclaimed they can claim it. Each person can only have one (or two, or three) rooms claimed at once, say. They can move around and place blocks and puzzle elements, and they can bestow privileges on other people to let them move around blocks and puzzle elements. Then you can "register" a room, which blocks all modifications. Once you've registered it, you can "verify" that it works with certain tasks; moving from the W exit to the E exit, or letting the player acquire an item. So, a room that allows two-way travel between at least two exits is eligible to be used as part of the "backbone". Am I close?  I've been very interested in doing a prototype like this for quite some time, I've been held back by my lack of knowledge of how to make the Flash Client play nice with the sever and other clients. But I do love the idea of collaborative level editing.
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