The Electric Mushroom Tracers is an arena shooter type thing. It is rendered in a blury/gritty style and is a bit flashy (!seizure aleart!),. the visuals are inpired by early morning grainy eye sight effects,. as well as a Mushroom Trip I experianced at a rave in New Orleans during Mardi Gras one year on my way to Mexico for the winter. (sounds insain, and was, but is also very true!)
The soundtrack is noisey and low-fi squelchy, and features a proceduraly generated lounge piano/wind-chime type element, counter pointed by a gritty drum loop. The gameplay is a tad slowish or relaxed perhaps, and elements of the action can be somewhat tough to see,. or even obscured completely,. this is intended. Don't move into intensly light areas unless you know what is in there. You have been warned.
Download the demo;
MushroomTracers__050.zip
it's a single 349KB .exe file that runs on XP/vista. (OSx and Linux can be built now if anyone is willing to test for me)
should look somewhat like this still image;
The game is built with the ZGameEditor [
http://ZGameEditor.org ]
The drum loop sound was created in BUZZ [
http://buzzmachines.com ]
The font I made by hand in the GIMP [
http://www.gimp.org ]
I am thinking there will be at least three shages such as this,. likely 4-7 minuets each and some vague/incoherant story type element to tie those together,. (currently it just plays till you die, go for a high score!) . I hav some other setting type stuff worked up for further stages, and some ideas for more gameplay elemets/stuff to fight with.., I will post more info soon.
I am looking for feedback,. and bug reports. thanks in advance.