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TIGSource ForumsCommunityTownhallTelepath Psy Arena 2 Released!
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Craig Stern
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« on: September 24, 2009, 09:58:38 AM »

Telepath Psy Arena 2, my first ever pay-to-download game, has been released! Tears of Joy



Telepath Psy Arena 2 offers 80 main storyline battles, more than a dozen playable unit types, dozens of enemy types, and dozens of new skills you can teach your units, plus the ability to endlessly generate new unique battles. Best of all: it's really affordably priced at a mere $12.99!

Download the free demo to try it out! Grin

Windows Demo

Mac / Linux / Windows Demo
« Last Edit: September 28, 2009, 03:39:50 PM by Craig Stern » Logged

Cokho
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« Reply #1 on: September 24, 2009, 10:28:20 PM »

Downloading  Smiley
It looks awesomme, I can't wait to play it  Grin
Give you my feedback after playing !

=> EDIT: I've not done finishing the demo but it was pretty fun ! I just got a few question:

- Does it is only a tournament or do you have a story after that?
- Do you change place? or era ? (like after the desert you go on medieval stuff )

But i've really enjoyed it! Congrats for  your first paying game !!
« Last Edit: September 24, 2009, 11:20:47 PM by Cokho » Logged

Pardon my poor english T_T
Craig Stern
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« Reply #2 on: September 25, 2009, 07:39:01 AM »

Thanks, I'm glad you're enjoying it! Beer!

The whole story takes place during the tournament, but the arenas change as you go through the leagues. (In spite of the common locale, there's a bit more to the game's story than first meets the eye--it's gradually revealed as you progress further and further up the leagues.)
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Craig Stern
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« Reply #3 on: September 26, 2009, 01:49:27 PM »

Update! TPA2 just got a little write-up on Inside Mac Games: http://www.insidemacgames.com/news/story.php?ID=18195
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Craig Stern
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« Reply #4 on: September 28, 2009, 03:42:50 PM »

Mentioned on RPGWatch and LinuxGames. Well, hello there!

Also, the Windows demo has been updated with a proper installer.

If anyone reading this is interested in writing a review of the game for their blog/website/podcast, please PM me for a review code and the link to the full version.
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Soulliard
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« Reply #5 on: September 29, 2009, 07:46:43 PM »

I keep forgetting to try this. Maybe I'll get a chance this weekend when I actually have free time.
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Craig Stern
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« Reply #6 on: September 29, 2009, 08:58:06 PM »

Please do! I love hearing peoples' reactions. Smiley

Some more good news: GamersHell wrote a news piece on it, and I've gotten my first affiliate selling the game.
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Soulliard
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« Reply #7 on: October 02, 2009, 08:35:46 PM »

I've tried it out. I don't see myself buying it, but it is still pretty fun.

I can't say I'm a fan of the aesthetics. The portraits are probably a bit amateurish for a commercial game, and the top down view doesn't make the battles look very impressive. The music is pretty dull for this type of game. Some kickin' music would do wonders for the whole experience.

The game play itself is based around a solid premise. Combat is solid, but a bit simplistic. I imagine that it gets more complex further on, though.

I'm not a fan of character perma-death. It forces you to play very defensively, and makes experimenting with different strategies more difficult. It also has the strange side effect of making the main character's death less problematic than the death of a support character, since all you lose is money. This is my single biggest complaint about the game, although I'm sure it's a selling point for others.

Good luck with this. I hope it works out for you.
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Craig Stern
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« Reply #8 on: October 03, 2009, 04:46:20 PM »

Thanks for giving this a try, and for the feedback!

The battles do indeed get progressively more complex as you proceed.

I included permadeath for a couple of reasons. The most important one is that it plays into the theme of the game (which you didn't really get to see much of, but it's played out in the full version). I also included it to encourage more careful, strategic play. You don't necessarily have to play defensively, but it does certainly punish players who make risky moves without thinking through the enemy's likely response. It's one of those "make the player's choices have lasting consequences" things. Wink
« Last Edit: October 03, 2009, 04:52:50 PM by Craig Stern » Logged

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« Reply #9 on: October 04, 2009, 11:40:15 AM »

http://www.rockpapershotgun.com/2009/10/04/me-myself-and-psy-telepath-psy-arena-2/


And I'm meaning to check this out sometime. I just have a broken mess for a computer right now...
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Eclipse
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« Reply #10 on: October 05, 2009, 02:05:51 PM »

too bad that this rockpapershotgun buy sounds like a total asshole in the article
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Craig Stern
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« Reply #11 on: October 05, 2009, 02:40:23 PM »

too bad that this rockpapershotgun buy sounds like a total asshole in the article

Huh?
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« Reply #12 on: October 12, 2009, 09:11:15 AM »

too bad that this rockpapershotgun buy sounds like a total asshole in the article
Well The Monster That Killed Kieron certainly is not to mess with.  Noir
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