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tok
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« Reply #20 on: September 29, 2009, 10:07:43 AM » |
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current state:  proposed moves are: - F9 to E7 (Glyph, William Broom)
- F9 to E9 (Radix)
and - Spawn 1 man on B8 (Melly, Cokho)
Unless someone posts another red move, the red move is ready to go, but we need to finalise the blue move to end the turn. So we need another vote for Glyph's move, or two more votes for Radix's move. I might revise the voting again, so that two votes is enough to pass a move. Would you guys be okay with that? I'm not worried about griefing, but I think it's best if there's some sort of peer review system, to ensure some strategy. I'm starting to realise that the current system needs a couple of people per good move per team, which probably isn't going to work.
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« Last Edit: September 29, 2009, 12:52:48 PM by tocky »
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Radix
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« Reply #21 on: September 29, 2009, 06:32:57 PM » |
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To keep things moving I'll withdraw my suggestion and support Glyph's move.
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tok
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« Reply #22 on: September 30, 2009, 12:43:55 AM » |
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End of turn 1. Red team spends a point to spawn a man. Both teams earn a point for mans standing on yellow. Each team has one point, and can spawn a man this turn.  From here on, moves only need two votes (one person posts a move and another person seconds it)
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William Broom
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« Reply #23 on: September 30, 2009, 01:31:31 AM » |
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H8 to F6
If I'm reading the rules correctly, you can spawn up to four mans in a single turn if you have the points. So the longer we wait to spawn, the bigger the payoff.
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Glyph
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« Reply #24 on: September 30, 2009, 02:46:54 AM » |
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H8 to F6
If I'm reading the rules correctly, you can spawn up to four mans in a single turn if you have the points. So the longer we wait to spawn, the bigger the payoff.
Agreed, Seconded.
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Radix
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« Reply #25 on: September 30, 2009, 06:10:00 AM » |
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Cokho
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« Reply #26 on: September 30, 2009, 06:50:24 AM » |
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B8 to D6
Ok we're gonna need some serious strategy! Maybe we can spawn a men by 2 turn ?
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Pardon my poor english T_T
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Cthulhu32
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« Reply #27 on: September 30, 2009, 08:37:11 AM » |
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I only know of one Manowar  However, seems like an interesting board game, carry on.
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tok
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« Reply #28 on: September 30, 2009, 10:14:51 AM » |
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 Turn two ends, and both teams earn two more points.
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Cokho
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« Reply #29 on: September 30, 2009, 10:18:58 AM » |
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Spawn men on B-9
RUSH!!!! No more defender!
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Pardon my poor english T_T
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tok
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« Reply #30 on: September 30, 2009, 10:31:19 AM » |
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to be clear: do you mean, spawn 1 man?
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akuryo
BANNED
Level 0
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« Reply #31 on: September 30, 2009, 11:42:46 AM » |
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to be clear: do you mean, spawn 1 man?
Of course it's what he meant. Spawn men on B-9
RUSH!!!! No more defender!
Seconded.
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Glyph
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« Reply #32 on: September 30, 2009, 12:42:25 PM » |
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E7 to G8 It's a tough choice not to spawn, but here's how I see it. -If D6 goes to F7 this turn, we're screwed. -Next turn, providing F6 isn't killed, we'll have a perfect 4 points, the ideal spawn. -Spawning doesn't matter much because you can only move one at a time, so it's not at all essential yet.
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« Last Edit: September 30, 2009, 03:34:10 PM by Glyph »
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tok
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« Reply #33 on: September 30, 2009, 04:06:43 PM » |
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Turn 3 ends. Red spends 1 point to spawn a man. Red earns 2 points. Blue earns 1 point. 
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Glyph
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« Reply #34 on: September 30, 2009, 04:26:19 PM » |
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Spawn 4 men And so, the true battle begins. BLUE OFFENSIVE MENEUVERS ACTIVATE!
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Radix
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« Reply #35 on: September 30, 2009, 06:23:23 PM » |
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Cokho
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« Reply #36 on: October 01, 2009, 06:37:37 AM » |
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Use 3 of our 4 points to go B9 to I9 (pyramids)is tKhis O? So it's not B9 to B7 We gonna have to defend boys....
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« Last Edit: October 01, 2009, 09:57:24 AM by Cokho »
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Pardon my poor english T_T
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tok
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« Reply #37 on: October 01, 2009, 07:01:10 AM » |
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Nope. You can only spend points to spawn mans, never to extend your move distance.
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Cokho
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« Reply #38 on: October 01, 2009, 10:23:50 AM » |
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It's Edited! We're gonna suffer... BUT OUR REVENGE WILL BE TERIBLE! 
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Pardon my poor english T_T
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tok
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« Reply #39 on: October 01, 2009, 02:58:54 PM » |
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Turn 4 ends. Blue spends 4 points to spawn 4 mans. Blue earns 1 point. Red earns 2 points. 
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