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Glyph
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« Reply #40 on: October 01, 2009, 04:11:42 PM » |
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H2 to F4 The time has come where loss is the only way to advance. Red will be spawning sooner rather than later, but group mobility (as ours) will be low. The earning of points is nonessential until our numbers dip low, but until then, the middle is no-man's land, let's take it. I've been playing too much Advance Wars recently.
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William Broom
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« Reply #41 on: October 01, 2009, 07:47:31 PM » |
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Cokho
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« Reply #42 on: October 01, 2009, 09:31:14 PM » |
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Spawn 4 men in A8 B8 A9 B9
We're much more than you are Blue people...
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Pardon my poor english T_T
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tok
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« Reply #43 on: October 02, 2009, 05:28:41 AM » |
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turn 5 ends. red spends 4 points. each team earns 2 points. 
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William Broom
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« Reply #44 on: October 02, 2009, 05:36:31 AM » |
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H1 to F1Frees up space for more spawning, and gives us options for both offense and resource gathering. Maybe 
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Bree
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« Reply #45 on: October 02, 2009, 05:54:00 AM » |
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Can't believe I didn't check this out sooner! Very clever idea.
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Cokho
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« Reply #46 on: October 02, 2009, 07:14:04 AM » |
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B7 to D5
Hehe
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Pardon my poor english T_T
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tok
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« Reply #47 on: October 02, 2009, 01:39:39 PM » |
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turn 6 ends. red earns 3 points. blue earns 2 points. 
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Glyph
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« Reply #48 on: October 02, 2009, 02:38:13 PM » |
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F1 to D3 Make them bend over backwards.
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William Broom
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« Reply #49 on: October 02, 2009, 05:38:24 PM » |
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F1 to D3 Make them bend over backwards.
Seconded.
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Cokho
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« Reply #50 on: October 02, 2009, 09:23:35 PM » |
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B9 to D9
On the Pyramids! NOW! We've enough men to resist the attack...
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tok
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« Reply #51 on: October 03, 2009, 08:15:22 AM » |
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turn 7 ends. red earns 3 points, blue earns 2. 
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Glyph
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« Reply #52 on: October 03, 2009, 08:51:21 AM » |
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D3 to C3 ...
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Cokho
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« Reply #53 on: October 03, 2009, 09:18:34 PM » |
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D4 to C3Sorry that'll be my last post on this topic, I'm to sick to think 
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Pardon my poor english T_T
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tok
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« Reply #54 on: October 04, 2009, 11:17:52 AM » |
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that's a shame, Cokho, get better. Cokho has been the only red player the last couple turns, so I guess we need a new person to be red. turn 8 ends. each team earns 2 points. 
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William Broom
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« Reply #55 on: October 04, 2009, 10:02:44 PM » |
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I2 to I4 Seems like a good idea to clear our base out for another spawn. The man on I2 will move more efficiently if we send him to defend rather than attack.
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Inanimate
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« Reply #56 on: October 04, 2009, 10:12:14 PM » |
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Uhh... B8 to C7? That'll clear up for another spawn, and help with the offense on the pyramid... (I have no clue)
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« Reply #57 on: October 05, 2009, 10:24:24 AM » |
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turn 9 ends. each team earns 2 points. 
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William Broom
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« Reply #58 on: October 05, 2009, 11:31:39 PM » |
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Spawn 3 mans
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Inanimate
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« Reply #59 on: October 07, 2009, 11:06:58 AM » |
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Spawn 2 Mans
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