Thanks for the encouragement and feedback.
@Moonmagic:
I hadn't heard of Coryoon or Legend of the Guardian before, but after some quick research yes, I'm aiming to make Wibblin as super-cute and adorable as possible. As for the enemies, I'm hoping to have different artistic styles for some of the levels, with enemies that match the personality of the dreamer. So there might be some cute ones in some levels, and some hideous ones in others, to maintain the theme that each dreamworld matches the personality of the entity dreaming it.
@LeFishy
I'm not sure how much _like_ Pop'n'Twinbee some of the horizontal levels will be, all I know is I'm hoping to have the air-to-air and air-surface attacks.
@Montoli:
You are absolutely correct. I explained the background of the title on the Name Rating thread in the feedback forum:
It's a somewhat long and convoluted story, but I'll try to pare it down.
I had an idea for a cute character/mascot. I designed a co-op multiplayer platformer around him. The scope of the game was way too big for a first project, so I parked it.
Some time later, I stumbled across these parts of the internet, saw Derek's tutorials on game maker, decided I should learn to make my own games rather than look for collaborators willing to trust huge amounts of time and effort to an unproven designer. I did the tutorials, then got distracted by other stuff, like getting a new job.
After getting said new job, I was casually talking to a coworker about Game Maker, and it turned out he owned a copy of The Game Maker's Apprentice (very good book), which he allowed me to borrow. So I picked up Game Maker again and went through most of the tutorials. Then I started thinking what kind of game I would want to make as my first game. I figured a shooter should be simple enough as a first project, with all I'd learned, decided to make it a side-story to that other game, and based it in the same 'universe', albeit with different characters and gameplay.
Since the setting is the vast multitude of dreamworlds that we humans go to when we fall into deep sleep, I figured the etymology should spring from there. I always liked the greek word
oneiros - dream - so I started there, and figured the 'ius' bit at the end would be fitting since it's a shooter (Gradius and its offshoots, Parodius and Otomedius, also Darius Twin). The setting probably has something to do with my love of
Neil Gaiman's The Sandman series. The weird spelling is due to the fact that the Spanish equivalent of Oneiric has no 'E'.
The concept for the game has evolved a lot since I first sat down and hashed out the basics (in part thanks to th
this topic and my natural incllination to try something new and different), but for the first version I plan on making just a few levels of traditional shooter, learning to use GM7 on the way.
And to prove you learn something new every day, it's actually
Oneiric, rather than Oniric. I'm wondering now if I should change it to Oneirius? It doesn't quite have to same ring to me, but I'm acclimated to Onirius.
I have some sample WIP enemy sprites over on the
pixel art thread too.
TL:DR version: The greek word for 'dream' - Oneiros.
EDIT: I should probably also add that I love the Cthulhu mythos, and that crazy nightmares and nightmarish entities will (hopefully) feature prominently in the game. Fair warning.
fnord(I added a few lines here and there).
But yes, I'm going with Onirius for now, but might change it to Oneirius (I want to keep the -ius part as a reference to the games I mentioned).
As for the background, I'm glad you like it, and yes, if I can figure out a good way to liven it up some without causing the game to explode, that's what I'm aiming for!
Thanks again for the feedback! I'm really interested in knowing what you all think, so please keep it coming.