So I've been wanting to do this for a while. I've made different iterations and such of the same engine, I think I posted about it somewhere on these forums at some point.
Anyway, although I don't make games much myself other than silly little prototypes, I want to support the indie community in some way. My plan is to make a little game creation kit (mac, windows, linux) that helps people sketch out ideas and such, or even full games if they want.
How I plan to do this:
- GUI editor to edit / compile / run programs
- g++ backend
- library wrapper
Here is what a basic program looks like so far, I'm sort of abusing C++ in order for the syntax to look how I want:
#include "mint.h"
void mints()
{
graphics.size(800, 600);
graphics.title("TigerSauce!");
while(mint.runs)
{
if(input.keyhit(ESC) or mint.close) exit;
graphics.clear;
graphics.flip;
}
}
Anyways, I have other classes, like "sprite" and "anim" for loading different image formats and drawing them on the screen. I was wondering:
- is anyone interested in this? and if so...
- what does the syntax look like (easy/hard to understand?)
- what features would be nice to add?
Thanks everyone