ஒழுக்கின்மை (Paul Eres)
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« Reply #40 on: October 03, 2009, 09:18:56 AM » |
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ah. don't forget you still need to set the font too:
draw_set_font(global.myFont);
otherwise it'd just use the default font.
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MaloEspada
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« Reply #41 on: October 03, 2009, 09:20:36 AM » |
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Yeah, I've done that. draw_set_font(global.myFont); draw_set_color(c_yellow); draw_text(x-64,y,"chr(26)abcdefgh");
I'm using this just for testing, it displays this at the screen: chr(26)abcdefgh chr(26), or whatever the number is, doesn't change to the character I want it to display.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #42 on: October 03, 2009, 09:30:32 AM » |
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no, not like that!
you have to do this:
draw_text (x-64, y, chr(26) + "abcdefgh");
you can't put the chr(26) in the quotes!
you have to do things like
"My name is " + chr(141) + "gloo."
that'd become
My name is ìgloo.
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MaloEspada
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« Reply #43 on: October 03, 2009, 09:32:40 AM » |
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Oh. It worked. Thank you a lot, Paul Eres! And again, sorry for all the trouble.
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JoeHonkie
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« Reply #44 on: October 09, 2009, 07:51:52 AM » |
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Oh man, I've been waiting for this. I wonder if I can find all my old code for the previous stuff...
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davidp
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« Reply #45 on: October 14, 2009, 10:10:18 AM » |
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hm, i was thinking of using custom fonts in my game, but never actually tried to figure it out so this helps a lot. nice tutorial, overall thanks.
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JasonPickering
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« Reply #46 on: October 23, 2009, 09:08:47 AM » |
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so I have a question. is it possible to load a font, with its actual art. or will it always just fill it in with what ever color. basically if I color in the font and dhade it and all, is there anyway to get the font to display that.
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xot
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« Reply #47 on: October 26, 2009, 10:29:45 AM » |
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Yes, you can have full color fonts, but they have to be sprite based. See: font_add_sprite()
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hidechron
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« Reply #48 on: January 22, 2010, 04:31:58 PM » |
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I'm trying to make the example .gmk run at 60 fps, but with my computer it stays around 45. Am I that greedy with gamemaker to think that it should be working ?
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ChevyRay
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« Reply #49 on: January 22, 2010, 04:43:22 PM » |
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Are you sure there's not some code somewhere that's setting the room speed to 45? If you have multiple rooms in GM, generally, you have to set the FPS/roomspeed for them individually.
Otherwise, no, there's no reason why it shouldn't be running at the full 60 unless you've got some serious action going on in your game.
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hidechron
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« Reply #50 on: January 22, 2010, 05:21:54 PM » |
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Nope, i don't think, I have set the room to 60fps and added that line in the draw event of oGame : draw_text(view_xview[0]+10, 200, "fps: " + string(fps)) (double checked with fraps also) I'm stuck under 50 even in the title screen room, talk about some serious action : o).
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« Last Edit: January 22, 2010, 05:25:33 PM by hidechron »
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ஒழுக்கின்மை (Paul Eres)
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« Reply #51 on: January 22, 2010, 05:35:15 PM » |
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did you try turning off vertical syncronization? that can lower fps drastically, often to half of a monitor's refresh rate
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hidechron
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« Reply #52 on: January 22, 2010, 05:51:34 PM » |
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Nope, not activated. Maybe that's just my computer, it's pretty decent but meh, I don't know, does anyone can make that work at 60 or more(90?) fps ?
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« Last Edit: January 22, 2010, 05:54:57 PM by hidechron »
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ஒழுக்கின்மை (Paul Eres)
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« Reply #53 on: January 22, 2010, 07:16:39 PM » |
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maybe you just have a slow computer. what's your cpu? gm games are cpu-intensive.
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hidechron
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« Reply #54 on: January 23, 2010, 03:52:22 AM » |
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Ok i found the problem, windows 7 isn't leaving enough memory for anything, superfetch too much maybe (disabled :/), so yeah it's working between 60-70fps at best now. Sorry for the personnal problem...
(amd 4000+ 64X2, 2Gb, Radeon 2600Pro and Seven 64)
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ஒழுக்கின்மை (Paul Eres)
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« Reply #55 on: January 23, 2010, 04:46:07 AM » |
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that cpu is 5 years old (wikipedia says October 18, 2004), so it's not too strange that you'd get low performance with it, my last computer had a comparable cpu and i rarely got more than 45fps in gm games with it; gm is an interpreted language, so unlike other games the bottleneck for performance is usually the cpu, not the graphics card. after i got a new computer with a more modern cpu gm games max out at around more like 100-200fps.
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Mir@k
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« Reply #57 on: February 11, 2010, 09:05:11 PM » |
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Hey guys, what do you think, should i start following this tutorial series from the beggining and have it completed and wait until part V comes out, or should i wait until Derek has finished it in it's entirety before doing it?
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Kite Line
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« Reply #58 on: February 12, 2010, 01:15:31 PM » |
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Is there going to be a Part V, or is this pretty much over with?
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Derek
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« Reply #59 on: February 12, 2010, 02:42:37 PM » |
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Ah yeah... there will be. I'm itching to finish this tutorial off, but I been busy. Glad you guys are still interested, though!
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