Thanks for all the comments, especially about the arts! They are done by
Piti So all credits should go to him
@JLJac
Your destroyable map objects are very interesting. I'll try and see if I can implement that without problems. Shouldn't be too hard. Right now there is really no collision between anything with the map objects so I have to deal with that first.
Also, yes I have considered that barrier option. However, since you cannot guard forever with the barrier, I think it would be too difficult for players to use. Barrier drains your magic power,which is used for attack, instead of taking damage. If your magic power ran out from guarding too much you'll be stunned.
Another reason is that the game has a 'Reflector' system which is like parry in Street Fighter 3. Activate the barrier just before you get hit will create a reflector instead of a barrier that will turn all the bullets nearby into your own and shoot them back at your enemies. With a directional shield option, it would be too difficult to perform this when the game gets chaotic, I think.
But of course,I'm still considering that option. The game still needs a lot of testplay and it could be changed in the future
@Destral
Yes, they do. Also, their battle style and strategy are also unique. Some characters can launch options that will aid in their battle. Some characters can cause bad status alignment like in RPG game or modern fighting games ( reverse movement/ seal special move / seal barrier etc. )
@Montoli
Glad you like the pattern! It might not be as fancy as ZUN's, considering the nature of the game, but I'll try my best
As for the progress, Piti finished one of the character model :D
Kon Crete is a close combat fighter. Though attack range is poor, his power makes up for it. His moves allows him to get closer to the enemy which you can follow up with his normal attack in close range. He can boost his attack, defense or speed temporary with his special move, which allow players to change his playstyle depending on the situation. He use Electric magia, which most of them has a 'penetrate' attribute that will penetrate through enemy and continue dealing damage until the bullet leaves the enemy completely.