mokesmoe
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« Reply #240 on: June 20, 2010, 10:20:14 PM » |
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Still no, but then I tried in IE, and it works there. So IE: yes, Chrome: no.
EDIT: Game breaks on going down levels sometimes. Happened on 4 one time, then 5 the next.
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« Last Edit: June 20, 2010, 10:36:17 PM by mokesmoe‽ »
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st33d
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« Reply #241 on: June 21, 2010, 12:39:21 AM » |
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I just tried it on Chrome on a different machine. Seems fine. That's odd...
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chromex
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« Reply #242 on: June 21, 2010, 12:44:54 AM » |
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Just tried with Chrome on OSX and it died at startup. Here is the stack trace Flash handed over, hope it helps. http://pastebin.com/99f45DxY
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st33d
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« Reply #243 on: June 21, 2010, 12:47:12 AM » |
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Cheers, I'll look into it.
It's a bit worrying as it doesn't seem to be consistent across Flash Players.
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chromex
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« Reply #244 on: June 21, 2010, 12:51:24 AM » |
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For what its worth I'm using the flashplayer 10 debug plugin.
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st33d
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« Reply #245 on: June 21, 2010, 12:52:51 AM » |
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Probably a bug coming out of the random generator then. I'm surprised I'm never encountering it myself though.
I hate these blind bugs.
Cheers anyway.
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chromex
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« Reply #246 on: June 21, 2010, 12:54:50 AM » |
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Hehe I hear that. I wouldn't be awake right now if I could figure out why 3dsmax is giving my exporter absolute (and incorrect) paths while it is happily loading relative and correct ones. Somewhat off topic.
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Rumrusher
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« Reply #247 on: June 21, 2010, 07:51:29 AM » |
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broke on me by the end of level 6. oh and here another piece I doodled for you.
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st33d
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« Reply #248 on: June 21, 2010, 12:29:10 PM » |
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Aw, thanks.
I've removed the preloader. It's a built in one for FlashDevelop that I was trying at it seems to choke when it tries to make a part of the menu. But the part it's making is asking for a measurement from some text asset the movie should have loaded in.
Which sounds like a mac player specific bug, because it's not happening to me on several computers.
So if the game runs now (sans preloader uploaded) then it was the preloader that was the issue (and thus the player).
Please tell what you find.
Edit: This is actually becoming more fun to playtest now there's a level progression. And more painful when it breaks. (which it did just now after I got absorbed in a playtest). I should focus on a save feature next, I miss some of my previous playtests.
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« Last Edit: June 21, 2010, 12:51:25 PM by st33d »
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chromex
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« Reply #249 on: June 21, 2010, 12:50:21 PM » |
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Something persists. Same environment as before and here is the stack trace ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData/ctor() at flash.display::BitmapData() at com.robotacid.ui.menu::Menu()[C:\Documents and Settings\Aaron\My Documents\Flash\platform rogue\137\src\com\robotacid\ui\menu\Menu.as:140] at com.robotacid.ui.menu::GameMenu()[C:\Documents and Settings\Aaron\My Documents\Flash\platform rogue\137\src\com\robotacid\ui\menu\GameMenu.as:46] at Game/init()[C:\Documents and Settings\Aaron\My Documents\Flash\platform rogue\137\src\Game.as:271] at Game()[C:\Documents and Settings\Aaron\My Documents\Flash\platform rogue\137\src\Game.as:184]
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st33d
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« Reply #250 on: June 21, 2010, 12:56:18 PM » |
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Fuck.
That's unreproducible here.
I've just uploaded a version with different parameters on creating that bitmapdata. If that doesn't work, then the plot thickens.
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Tycho Brahe
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« Reply #251 on: June 21, 2010, 01:04:08 PM » |
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I've just stumbled upon this thread again. now lucky am I I played the game a couple of months ago, and enjoyed it. Now, I find it again and absolutely LOVE it. The only gripe I would have is that each level tends to spread out horizontally, although this may be by design I still find it a little annoying, especially when the entrance and exit are more or less on top of each other, but I still feel compelled to go to the far end of the level and back before going on. still, AWESOME!
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Rumrusher
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« Reply #252 on: June 21, 2010, 02:19:34 PM » |
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I've just stumbled upon this thread again. now lucky am I I played the game a couple of months ago, and enjoyed it. Now, I find it again and absolutely LOVE it. The only gripe I would have is that each level tends to spread out horizontally, although this may be by design I still find it a little annoying, especially when the entrance and exit are more or less on top of each other, but I still feel compelled to go to the far end of the level and back before going on. still, AWESOME! the exit where on top of each other? thanks you save me hours of gameplay searching for them.
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chromex
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« Reply #253 on: June 21, 2010, 03:37:37 PM » |
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Well, on the bright side I got to the title screen On the down side, I couldn't do anything Your fix may have covered up the problem?
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baconman
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« Reply #254 on: June 21, 2010, 05:31:35 PM » |
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The bigger rooms are a bit more fun to play in, but this last update straight KILLED the inventory/options management screen for me, for whatever reason. No stack-trace error for me, at least.
Win XP SP3 IE 8.0 Flash Player 10
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mokesmoe
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« Reply #255 on: June 21, 2010, 11:53:32 PM » |
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It's working for me now.
chromex: I had a non-working title screen at first too, but after I waited a bit it worked. I think that it doesn't work because it's still loading, and there is no preloader.
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st33d
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« Reply #256 on: June 22, 2010, 12:46:46 AM » |
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the exit where on top of each other?
thanks you save me hours of gameplay searching for them.
The entrance and exit are marked on the minimap when you find them.
I'm gonna try and get state saving and more content in and then I'm gonna have myself a spring cleaning session with the code. Hopefully I'll get to the bottom of these bugs.
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mokesmoe
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« Reply #257 on: June 22, 2010, 12:47:39 PM » |
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I just started playing on Chrome. So much for working properly. In the menu, all menu items except the top of each list shows up blank, and don't appear at all if I am above them in the menu. Example: Aside from that it plays just fine.
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Hempuliā½
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« Reply #258 on: June 22, 2010, 12:52:56 PM » |
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I played using Mozilla on 32-bit Win7, and got the same problem. A sort of a menu appeared in the middle, but it seems like the text was mostly invisible or distorted.
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st33d
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« Reply #259 on: June 22, 2010, 01:01:09 PM » |
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Weird. It's like it can't read the lineHeight property of the text.
That's what I'm using to create those menu boxes. That's pretty fucked up. Still fine for me on IE and Firefox and it even worked on my work PC. Thanks Adobe!
I guess this is a good reason to work on a bitmapData based text renderer. At least I'd be able to have special icons and not have to have silly hacks to get the text in the right place. Thanks for the warning. I'll get on to this once I've got the traps in. I've just figured out a way for them to be triggered by monsters as well as the player.
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