Hello everyone!
This is
[Z4R]Infinite Star Expanse.(ISE)
ISE plays off of many elements of the shmup genre to attempt to create something new and fresh. Something seasoned shmup players will enjoy, and something people new to the genre won't be afraid to try.
X! [Z4R] is a tag I use for all games made by me.(no collaboration, with the exception of sound)
You may also want to look at the original dev-topic posted for the game
here at Shmup-Dev.
Any and all commentary is appreciated.
I'll post updates as they happen.
I've cleaned up the topic, made it a bit shorter and more readable.So what are you doing, exactly? The game is focused around Current Year(2009/10) + 500.
Before we go that far though, about 200 years into the future, planet Earth is deemed no longer inhabitable, then begins the Pioneering Age. Humans eventually found four other inhabitable planets over a harsh century, and live there to this day. What came of Earth is practically an urban legend now; twisted tales that more easily resemble folklore.
"300 years have passed... And the years are catching up to us." - Methuselah II
This game, I hope, will have a deep entertaining storyline. I'm not a brilliant writer, but I'm certainly not bad either. Comic relief is definitely something I'm good at, and something I'll be going for.
My goal with this game is to go off the typical tangent of shmups, but still provide a classic shmup experience at the same time. I'd like the story to be one of the main focus points in this game, whereas usually in shmups(and many other games) the story is either minimal or ignorable.(and usually not interesting whatsoever)
One thing about this game, not entirely unique, is the 'options'(nodes that provide extra firepower) system. Much like the options in shmups like Gradius or DoDonPachi. Although these options are mounted to your ship as a system of interchangeable weapons. The amount of options you may have depends entirely on the ship you're piloting.
It's also worthy to note that you'll be able to level up these options as the game progresses. Giving a much more RPG flow to the game.(but hopefully without the monotonous grinding)
So... What are you doing that's really different? All stages of the game will be based on procedural generation. Predefined elements like enemies and terrain will be created beforehand, but the actual levels will be entirely generated. The generation will be based on 3 keywords, provided by the player. Those familiar with the Chaos Gates from .Hack// should understand this system pretty well.
My hope is to bring something new and fun to the shmup genre, this generation system will hopefully knock one of the most painstaking elements of shmups: Brute memorization.
Finally, some pretty stuff!WHFF has been taken down, and I've lost a lot of the data. I'll be trying to find and replace the missing pictures ASAP.I'm going to be dumping all kinds of art and visual teasers for the game below. With a little commentary on each.
What am I doing right now?26/11/09: Finishing the designing process