It's immediately fun and has an good hook, but there's not a lot to keep pulling you back in once it starts feeling repetitive.
I like being happy and positive, but yeah. Man, it looks
really nice, and I played many levels simply to see the changes in the environment - the blimps, the hanging laundry, those kinds of things. Wished there was another exposition cutscene or two. Opener was cute.
But, uh, the game itself, well! It sets itself up nicely - shooting crates, stacking crates, jumping on crates is all rather entertaining. Normally I dislike crate-doing in games because it's slow and
tedious. So, speeding up the process is really nice!
HOWEVER. That's all for naught, 'cause the levels don't really take advantage of it. I know this is supposed to be a puzzle game, but almost every level is solved by "Spam Crate". The trickier levels seem to depend on finicky box stacking* to get over a gap. There were some good levels - the Icecream Trucks were used well, for example. But, I felt the entire experience to be kind of numbing - click click clickitty click. I know it counts the crates, but there seems to be no real incentive other than a low number.
The game either needs to add new elements (like the Icecream Truck), or have more devious level design. At the moment it's good idea, slick presentation, sloppy excecution. Sorry.
AND ANOTHER THING: If I'm looking for my, uh, Biplane, why am I collecting Damsels? And why are they still simply a collectable? They could at least give us a wave before vanishing into pocketspace.
*
At, uh, Level 22-ish I just decided to give up.