handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #60 on: January 22, 2010, 09:57:20 AM » |
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Yeah, it is for the chomputer. In fact, that was one of the first features I put in the game. There may even be a mac port. Maybe. If I can get it to work. I'm also considering making one of my friends do it, which seems like a better and less boring option for me.
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tim-bo-jay
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« Reply #62 on: February 14, 2010, 01:41:32 PM » |
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is it wrong that that's so awesome it turned me on a little?
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FranticPandaKev
Level 1
I wants to Give you SounD!
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« Reply #63 on: February 14, 2010, 03:40:47 PM » |
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Aww yeh, love yur animations, you can look at them for ages and see cool wee things every time, keep it up lads
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Twitter: FranticPandaKev
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mokesmoe
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« Reply #64 on: February 14, 2010, 07:02:15 PM » |
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Giant green blob?
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Nate Kling
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« Reply #65 on: February 14, 2010, 07:20:28 PM » |
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You saw nothing....
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SophieH
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« Reply #66 on: February 14, 2010, 08:42:02 PM » |
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holy cow this is awesome! <3
keep up the epic work! :D
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dspencer
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« Reply #67 on: February 14, 2010, 09:25:22 PM » |
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I really like how this looks like it is going to be more than just another platformer. Keep it up!
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increpare
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« Reply #68 on: February 14, 2010, 09:37:11 PM » |
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I'm impressed by the graphical style, though the tiles seem like they could do with some variation (not that you guys don't already have plenty of graphical assets to do) - there's something about their uniformity/squareness that seems to grate with the richness of detail I see elsewhere.
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« Last Edit: February 15, 2010, 01:16:41 PM by increpare »
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JaJitsu
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« Reply #69 on: February 14, 2010, 11:21:24 PM » |
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ChevyRay
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« Reply #70 on: February 15, 2010, 12:04:08 AM » |
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Hahaha I love the green blob cameo, I totally never saw that the first time I watched the clip!
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sergiocornaga
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« Reply #71 on: February 15, 2010, 12:31:33 AM » |
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I remember thinking it would be cool if Beat (the bird from Megaman) could help you fly or hover for a bit, unfortunately I don't think they ever allowed him to do that. Jazz Jackrabbit 2 is a platformer where you can get a cool bird companion. Incidentally, this looks amazing! You'd better release it one day.
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Quicksand-T
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« Reply #72 on: February 15, 2010, 03:29:50 PM » |
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That potato slime worm is awesome.
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supershigi
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« Reply #73 on: February 16, 2010, 12:04:30 AM » |
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Giant green blob? Hahaha... I had to go back and watch it again to catch this ^_^
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handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #74 on: February 16, 2010, 11:19:24 AM » |
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I have found a couple mistakes from watching that clip actually. A couple of the tiles are out of place including the ones in the still with that green blob guy. There is also a bigger glitch that I discovered first by watching this and I'm surprised nobody has pointed it out yet because I can't not see it every time I watch it. Can anybody else spot it?
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SophieH
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« Reply #75 on: February 16, 2010, 12:03:44 PM » |
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Can anybody else spot it?
is it the big tunneling turd guy flipping horizontally for a frame? is there a prize? ^___^
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easynam
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« Reply #76 on: February 16, 2010, 12:05:19 PM » |
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if it's the horizontal flip I noticed that straight away.
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pgil
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« Reply #77 on: February 16, 2010, 12:09:31 PM » |
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I was thinking the z-order of the big worm--its back is drawn in front of the tiles and its belly is drawn behind. I wouldn't have noticed if you hadn't gotten me looking for it, though.
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ITS_Mike
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« Reply #78 on: February 16, 2010, 01:20:37 PM » |
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The story for this is the main thing that stood out for me. It is unique and sounds like an awesome idea for a game This is shaping up to be the next Cave Story if you ask me.
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handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #79 on: February 16, 2010, 04:47:05 PM » |
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Thanks for all the encouragement guys!
Yeah that flipping glitch is what I was talking about. I wasn't even aware of it until I recorded and watched the gif in a browser, since it is at a much lower frame rate. I thought maybe people couldn't really see it since no one mentioned it but I guess I was wrong! Haha doesn't really matter since I will be fixing it anyways.
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