Doing well. Working on a puzzle platformer with a group of friends for a game design class.
Great man!
I like the character these designs have. Especially the look of horror on the salt shaker's face when the caramel dies.
Thanks, I'm proud of that myself
I like how you gave the player control over togglable switches through movement rather than an action button. Might be some interesting puzzles with them based on Sal's inability to jump.
Yes, or for both if the ceiling is too short, for example, to jump and skip a lever.
The bit at the end of the first level is really tedious when Caramelle is on top of Sal, but doesn't move when Sal moves.
It's because of Caramelles slipperyness (?)... ok, that's actually a excuse, I never faced that because I usually make caramelle just jump as soon as it touches the hat and jump over the whole pit fast. But I'll keep an eye on that matter, because I found that part (spikes) is really hard for most people.
You might want mid-level checkpoints if the levels get any longer or more difficult.
I'm not really sure on this matter. I don't know if I'm gonna keep the levels relatively short or put mid level checkpoints all over the place.
Thanks for your answer man, I hope to see you puzzle soon!