Okay new engine test. Still using placeholder graphics. The background is from
Disney's Home on the Range.
Now that I have the main engine in a decently playable state, I've added some different kinds of regular platforms:
Auto Movers:
Horizontal: moves from side to side
Vertical: moves up and down
Diamond: moves in a diamond pattern
Square: moves in a square pattern
Reactors:
Sinkers: sinks when you stand on them and respawn when hitting a background or bottomless pit
Sinker/Risers: sinks when you stand on them, rise when you step off
Pressure Sinker: sinks when you stand on them, stops when you don't
Crumbler: is destroyed when you step on it
Scale: when you step on one side, the other goes up
I might add some more but these are a good basis for any other kind I might make.
Here is a kind of stuttery video of it in action:
You can play it here:
http://www.mediafire.com/?l2yoya5y32iTell me if you find any bugs or if you don't like the feel.
I've got some new ideas for the design as well. What if you had to push around giant buildings or stomp them into the ground to get to the right area. I also am thinking about maybe making some state change platforms with fire/ice balls. For instance you could turn ice into water to get to new locations (or vice versa). You could also cool lava and turn it into stone. I haven't really decided on any kinds of weapons yet though so I dunno.
Next I have a few basic level gimmicks planned.