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TIGSource ForumsCommunityJams & EventsCompetitionsAssemblee: Part 1!
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Author Topic: Assemblee: Part 1!  (Read 90314 times)
JamesGecko
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« Reply #140 on: November 17, 2009, 09:44:58 PM »

Do we have some idea when part 2 will run? Sometime in December plus five weeks or so? Or is it a secret to everyone?
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Sos
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« Reply #141 on: November 24, 2009, 05:51:54 AM »

as  soon as part 1 ends i believe
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brog
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« Reply #142 on: November 24, 2009, 07:21:22 AM »

If you want to see what I saw, imagine that eye as a mouth.
That's what I saw too.  I was all like "why so sad?".
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Healy
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« Reply #143 on: November 24, 2009, 09:11:56 PM »

Has anybody thought about extending the deadline for this a bit? I think everbody would like some more time to work with.
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Sar
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« Reply #144 on: November 25, 2009, 03:13:39 AM »

Has anybody thought about extending the deadline for this a bit? I think everbody would like some more time to work with.

As it goes, while I'd never think to ask for it, I'd certainly appreciate a deadline extension; my girlfriend is staying with me temporarily until she moves into her new flat to start work in a new place on the 30th, so I'm kind of distracted until just when phase 1 finishes, and managing to knock out something like one extra costume piece for my little animated guy a day at the current rate...
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Melly
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« Reply #145 on: November 25, 2009, 08:36:39 AM »

Two months for a single compo (including both parts, that is) is already the longest we've ever done. Not sure it'd be a good idea to extend it, but I won't object if Derek sees fit.
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Martin 2BAM
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« Reply #146 on: November 25, 2009, 09:25:45 AM »

If you want to see what I saw, imagine that eye as a mouth.
That's what I saw too.  I was all like "why so sad?".

What are you guys talking about? XD
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dbb
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« Reply #147 on: November 25, 2009, 10:18:56 AM »

Personally speaking, I'd prefer it if we didn't extend the deadline for the art stuff. I'm hardly getting any real work done, because I'm having so much fun doing this.

It does occur to me that the programmers are going to have a tough time of it though, what with the inevitable distractions of Christmas etc. when they're supposed to be turning our graphics into games.

Well, as long as we get it out of the way in time for the Valentine's-themed hentai competition. Well, hello there!

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Melly
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« Reply #148 on: November 25, 2009, 01:04:59 PM »

Ah crap Christmas. Concerned

I'll have to figure something out.
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Martin 2BAM
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« Reply #149 on: November 25, 2009, 01:31:04 PM »

the only solution...




is to kill santa Cool
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dbb
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« Reply #150 on: November 25, 2009, 05:31:00 PM »

I'm up for that.

Seriously, though, Christmas may make things difficult. It would be a shame if the programmers couldn't get a decent run at this because they were too busy visiting their relatives / playing with their new toys / drinking too much or whatever. Maybe we should allow them an extra week?
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JamesGecko
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« Reply #151 on: November 27, 2009, 02:52:33 PM »

Speaking as a programmer, it will always take an extra week anyway. Always. For everything. TIGsource contest? Extra week. ACM programming competition? Extra week. Ludum Dare? Extra week. Sometimes more.  Wink
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Kazerad
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« Reply #152 on: November 28, 2009, 12:39:03 PM »

Forgive me if this has been answered, but does a deadline of "November 29 (Around Midnight)" include all of Sunday, November 29th itself? Or does it end as soon as Sunday begins?
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Derek
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« Reply #153 on: November 28, 2009, 03:29:12 PM »

It includes all of Sunday (basically, whenever you go to bed Sunday night/Monday morning).
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oryx
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« Reply #154 on: November 28, 2009, 08:49:45 PM »

It includes all of Sunday (basically, whenever you go to bed Sunday night/Monday morning).

Do we get some sort of fireworks or celebration or something?
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Sos
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« Reply #155 on: November 29, 2009, 03:04:34 AM »

AND cupcakes, please Smiley
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cougarten
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« Reply #156 on: November 29, 2009, 12:16:02 PM »

Maybe a "put everything in the first post"-reminder was usefull right now.

and some cave-story piano for the long night:


I didn't even know there was that much NSFW fanart: http://fox.oekakist.com/mynameis/ (sorry for the off topic and furry-porns)
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Lon
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« Reply #157 on: November 29, 2009, 11:28:40 PM »

Has anybody thought about extending the deadline for this a bit? I think everbody would like some more time to work with.

As it goes, while I'd never think to ask for it, I'd certainly appreciate a deadline extension; my girlfriend is staying with me temporarily until she moves into her new flat to start work in a new place on the 30th, so I'm kind of distracted until just when phase 1 finishes, and managing to knock out something like one extra costume piece for my little animated guy a day at the current rate...
An extra week or few days would be a much appreciated extension to Assemblee Part I.  But as awesome as this competition is, and as much as I would enjoy a few more days to work on Part I, it shouldn't be drug out.  Not saying that it would be drug out if it were to be extended a few more days.  Would be a nice "Christmas" ( or "Thanksgiving" for us in the USA) surprise gift/present.  

Though possibly a little more than all of December for Assemblee Part II would really help out programmers (I am sure I could benefit from it) complete there game with Christmas, relatives, trips, new years, etc taking up so much time.  Maybe a "Christmas" gift to both the Programmers and Artists of an extra week of time?
EDIT: Granted, I don't even know when the deadline is for Part II yet.
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John Nesky
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« Reply #158 on: November 30, 2009, 12:10:34 AM »

it shouldn't be drug out.

Heehee. I remember when I thought that "brang" was a legitimate past tense of "bring".
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Lon
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« Reply #159 on: November 30, 2009, 12:23:58 AM »

it shouldn't be drug out.

Heehee. I remember when I thought that "brang" was a legitimate past tense of "bring".
Right, 'dragged', not drug. Corny Laugh
Thanks John Nesky.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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