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TIGSource ForumsCommunityJams & EventsCompetitionsAssemblee: Part 1!
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Alex Vostrov
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« Reply #40 on: October 25, 2009, 06:12:43 AM »

This is a pretty awesome idea for a compo.  I'm a bit busy polishing off my latest game right now, but maybe I can get it done it time to participate.

Either way, I'm looking forward to what people come up with.

Edit:  Derek, I have 4 suggestions for the rules:

1.  If you contribute to Part 1, you're not allowed to use your own work in Part 2.  That would defeat the spirit of the competition.

2.  Excessive use of procedural art in Part 2 is discouraged.  I guess particle systems and stuff would be ok, but you can build a whole game with randomly generated art if you wanted and we already had a procedural compo.

3. I presume that we can't start work on Part 2 until it's greenlit?  Can I prototype design ideas?

4. Converting between formats should be allowed, I think, as long as the core work remains unchanged.
« Last Edit: October 25, 2009, 06:32:22 AM by Alex Vostrov » Logged
LemonScented
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« Reply #41 on: October 25, 2009, 09:17:33 AM »

I'm up for getting involved in the code/design part of this competition. Is it a stipulation on the code side that ALL of the code be written from scratch in a month, or is it okay to build on the engine I already have? (I'm not talking about just slapping assets into an already-completed game, but using a pre-existing game engine to build the game on top of once the second month starts).
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piyush86
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« Reply #42 on: October 25, 2009, 09:39:16 AM »

My first compo.... Evil
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Almost
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« Reply #43 on: October 25, 2009, 09:51:32 AM »

Sounds very cool.

Yeah, the legalities of what we're allowed to do with the assets is important to know. A Non-Commercial License means that a flash game can't be distributed through sites like kongregate that generate ad revenue..

Also: final assets should be sorted somehow, perhaps assign tags to each something like "Art, 3D", "Music, Sound"
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« Reply #44 on: October 25, 2009, 10:40:36 AM »

nice.
Maybe you could say an *almost-date* for the programmers ?
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dbb
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« Reply #45 on: October 25, 2009, 11:32:55 AM »

Yeah, the legalities of what we're allowed to do with the assets is important to know. A Non-Commercial License means that a flash game can't be distributed through sites like kongregate that generate ad revenue..

Couldn't this kind of thing be sorted out via personal communication between the programmers and the artists whose assets they're using? If someone made a really cool flash game using my graphics, I'd be really happy for it to go on Kongregate, for example, but I would expect a cut of any ad revenue. Hand Money Left Evil Hand Money Right
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NiallM
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« Reply #46 on: October 25, 2009, 11:58:09 AM »

This is a great idea for a compo Grin  Think I'll contribute some sounds and music.  Is there a preferred sound file format?
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Inanimate
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« Reply #47 on: October 25, 2009, 12:26:52 PM »

Awesome little poster, this is a fantastic idea! Can't wait to see the (inevitably) hilarious results!
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test84
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« Reply #48 on: October 25, 2009, 12:27:07 PM »

Hi

I want to be able to use the art for the second month's code competition, should I start a topic or subscribe anywhere?
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falsion
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« Reply #49 on: October 25, 2009, 12:38:08 PM »

What if we use original sound effects in our games? Do they have to be submitted before we can use them?

Sometimes I generate sounds in sfxr when I can't find an appropriate sound effect. Or create short, really basic, fanfare music by messing around in FL Studio (for things like item pickups).

I think I'll especially be doing this if I can't find those kinds of pieces in the submitted assets. I'll end up creating my own. But can I do that? Or are we only allowed to use submitted assets?
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pgil
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« Reply #50 on: October 25, 2009, 12:55:27 PM »

4. Converting between formats should be allowed, I think, as long as the core work remains unchanged.

Yeah, I agree. And with lossy formats (like mp3), I think a programmer should be allowed to ask a musician for a version of their song in a different bitrate or whatever, since it's not really practical to upload 10 different versions  of each audio file. As long as they come from the same source.
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Ted Martens
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« Reply #51 on: October 25, 2009, 01:51:31 PM »

 Hand Thumbs Up Left I have a good feel about this Hand Thumbs Up Right
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Lemming
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« Reply #52 on: October 25, 2009, 02:46:17 PM »

Fucking ace!

Shouldn't the (relevant) code be open source too, since it's all about sharing? Smiley

(Not saying that someone shouldn't want to join in because they don't want to expose their previously built gazillion line code, but it should be encouraged atleast.)
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threesided
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« Reply #53 on: October 25, 2009, 03:13:33 PM »

Wow, this is a super cool idea! I can actually just contribute the stuff I'm good at: ART!

I will throw down when I can, school is a little hectic this week, but this'll be a nice little distraction between all my monstrous art projects. I'll get started tonight :D
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Take One
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« Reply #54 on: October 25, 2009, 07:18:23 PM »

Wow, I love the idea. I'm definately slapping some music together for this (when I'm not about to pass out on my keyboard from tiredness).
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pgil
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« Reply #55 on: October 25, 2009, 07:37:12 PM »

So...

I've already been saving the posted assets to a folder on my computer. When the end of Part 1 comes around, I think I'd like to upload a zip with all the assets in it, organized in folders by type of assets. Music, sound effects, ambience, tiles, character animations, item sprites, fonts, hud/gui stuff, etc. If anyone has suggestions on how to organize stuff let me know.
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Ivan
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alright, let's see what we can see


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« Reply #56 on: October 25, 2009, 09:13:31 PM »

How will exclusivity be worked out? Like, if someone creates a full set of amazing graphics that many people will want to use... say a shmup set or something like that. Will there be many shmups with the same graphics or will people end up collaborating together on one?

Not really a rules question per se, just wondering aloud how that will play out.
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« Reply #57 on: October 25, 2009, 09:40:08 PM »

Does anyone else interpret the image like this?

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the2bears
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« Reply #58 on: October 25, 2009, 09:41:05 PM »

This is an absolutely fantastic idea for a competition!  Looking forward to getting inspired from the artists' works.

Bill
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Ivan
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alright, let's see what we can see


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« Reply #59 on: October 25, 2009, 10:02:20 PM »

Does anyone else interpret the image like this?



That is exactly how I interpreted it until I saw the comment in the frontpage post and had vase turn into two faces thing happen.
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