coollavagames
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« Reply #60 on: October 26, 2009, 11:14:15 AM » |
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This competition made me to register on this forum, great compo idea!
I'll try to participate to the first part with a song and if there are any interesting and inspiring art, I'll try to code a game for the second part.
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Melly
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« Reply #61 on: October 26, 2009, 11:43:30 AM » |
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Whoa whoa whoa whoa holy shit I didn't notice this. Awesums
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moi
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« Reply #62 on: October 26, 2009, 12:00:09 PM » |
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WELL DONE DE'REK The competition just started and it's already full-on awesome GOOD JOB
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subsystems subsystems subsystems
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Melly
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« Reply #63 on: October 26, 2009, 12:07:45 PM » |
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I've yet to hear if it's okay to participate in both parts, and under what conditions. I have ideas for some graphics and I want to make a game as well.
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moi
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« Reply #64 on: October 26, 2009, 12:18:07 PM » |
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General consensus is that it's okay as long as you don't use your own assets.
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subsystems subsystems subsystems
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slimehunter
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« Reply #65 on: October 26, 2009, 12:51:26 PM » |
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This is probably one of the best compo ideas I've ever seen. I'd love to participate (and maybe I will) but I'm currently swamped with work. Maybe I'll contribute just one sprite or sound effect if possible. Anything to help.
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ACTION-52-05DE4DA9
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HED
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« Reply #66 on: October 26, 2009, 01:46:59 PM » |
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Count me in...! For the first part of the compo of course
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eigenbom
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« Reply #67 on: October 26, 2009, 02:07:31 PM » |
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Sounds like fun, I'll hopefully join in on the coding side.
B
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Chris Z
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« Reply #68 on: October 26, 2009, 02:28:54 PM » |
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Nice, good to see so many new users registering for this compo.
Sadly I won't have too much time in November to contribute art for part 1, but I might be able to put together a few music tracks.
Can't wait for part 2!
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theparticleman
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« Reply #69 on: October 26, 2009, 02:57:49 PM » |
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Cool! Making assets takes so much longer for me than writing code (good thing I'm a coder instead of an artist, isn't it?), so it'll be nice to have someone else do the hard part for me! Hopefully I'll have enough time in Nov-Dec to write a game and use all the cool stuff I'm sure people will create. Someone asked about having game engine code written before part 2 starts? Is that okay? I'm thinking just input handling, basic image display, collision detection, that kind of stuff.
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Chris Z
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« Reply #70 on: October 26, 2009, 04:02:40 PM » |
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Someone asked about having game engine code written before part 2 starts? Is that okay? I'm thinking just input handling, basic image display, collision detection, that kind of stuff.
That's fine as long as you're not writing game specific code.
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Quicksand-T
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« Reply #71 on: October 26, 2009, 04:09:41 PM » |
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Someone needs to make a WarioWare style game using as many of the assets as humanly possible.
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Melly
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« Reply #72 on: October 26, 2009, 04:16:46 PM » |
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I personally plan on using ALL assets.
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Fifth
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« Reply #73 on: October 26, 2009, 04:44:53 PM » |
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Hahah, you're mad!
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JamesGecko
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« Reply #74 on: October 26, 2009, 04:46:05 PM » |
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Woah, part two takes place in December? Christmas break! I'll be able to hack something together! Yay. ^_^
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PlasmaMan
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« Reply #75 on: October 26, 2009, 05:37:28 PM » |
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Are teams allowed for part 2? As a designer, I won' do so well with programming a game on my own...
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rogerlevy
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« Reply #76 on: October 26, 2009, 06:10:21 PM » |
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OH man. I really want to join. But I have so much stuff to do already!!!
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Melly
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« Reply #77 on: October 26, 2009, 07:21:18 PM » |
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I hereby DEMAND Alec to come in here and supply us with delicious music!
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GregWS
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« Reply #78 on: October 26, 2009, 07:30:08 PM » |
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I hereby DEMAND Alec to come in here and supply us with delicious music!
Haha, you do realize the number of projects he has on the go, right? :D - Marian - Heroes and Villains - Power Pill - Aquaria OST And I'm pretty sure there's one other secret one, because he said he was working on 5 on his twitter.
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Melly
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« Reply #79 on: October 26, 2009, 07:50:41 PM » |
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Oh... Just one? I mean, the man is a machine, he could probably fart a song while still working on something else, and it'd be glorious still.
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