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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1READ ME!
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Melly
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« Reply #120 on: November 27, 2009, 11:06:38 AM »

^^He speaks truth.

When Derek divulge the rules of Part 2 I'll be sure to let him know of those details. He's apparently a very busy man so it's understandable if he misses something. Tongue
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dspencer
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« Reply #121 on: November 27, 2009, 11:45:44 AM »

Are we allowed to reuse old code as a starting point for part 2? I'm working on something right now and it has a big chunk of the background stuff that I don't want to rewrite... It wouldn't be any code for the gameplay itself, but just in terms of setting up windows and other similar such things. Is that cool?
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threesided
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« Reply #122 on: November 27, 2009, 12:28:46 PM »

Just a quick question, are we allowed to continue to make assets once our time is up, or do we step away and let the coders get to work once part 1 is over?
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Sos
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« Reply #123 on: November 27, 2009, 02:23:19 PM »

I say deadline is deadline and compo start is compo start. You start when it starts, and you're done working when the deadline's on the horizon.

This way it's fair, also it's more fun this way too. I too can't wait to get my hands on all this stuuf and start brewing the assets into game(s).

Yet, I do wait, and in the meantime, I'm cooking something for the anti-assemblee (that what it was made for, right?)
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Melly
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« Reply #124 on: November 27, 2009, 02:52:34 PM »

Just a quick question, are we allowed to continue to make assets once our time is up, or do we step away and let the coders get to work once part 1 is over?

No, only assets made within the timeframe of Part 1 will be eligible for use in Part 2.

Are we allowed to reuse old code as a starting point for part 2? I'm working on something right now and it has a big chunk of the background stuff that I don't want to rewrite... It wouldn't be any code for the gameplay itself, but just in terms of setting up windows and other similar such things. Is that cool?

These has never been a problem with using pre-existent engine code or pre-built engines in TIGS compos. It'd be unreasonable to limit that. The GAME itself needs to be made within the compo timeframe, but as for the bells and whistles behind it, who cares?
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Sos
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« Reply #125 on: November 27, 2009, 03:22:14 PM »

That's exactly what I meant Tongue
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AdamButcher
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« Reply #126 on: November 28, 2009, 02:23:42 PM »

Sorry if I've missed anything, but does anyone know when Part One is likely to be over? I don't wanna miss the deadline.
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Kazerad
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« Reply #127 on: November 28, 2009, 06:31:58 PM »

Sorry if I've missed anything, but does anyone know when Part One is likely to be over? I don't wanna miss the deadline.
About 24 hours. Move fast!
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« Reply #128 on: November 28, 2009, 09:58:33 PM »

Quote
The GAME itself needs to be made within the compo timeframe, but as for the bells and whistles behind it, who cares?

Interesting metaphor.. imagine a machine that is powered by bells and whistles, where the cogs and pistons are merely decorative.
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moi
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« Reply #129 on: November 29, 2009, 09:52:05 AM »

When does phase 2 start ?
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subsystems   subsystems   subsystems
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« Reply #130 on: November 29, 2009, 12:43:52 PM »

Perhaps a torrent with all the submitted files for Assemlbee Part I should be created with the files organized into zips with the authors name in the zip.  I'd find this VERY useful.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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« Reply #131 on: November 29, 2009, 01:59:32 PM »

Perhaps a torrent with all the submitted files for Assemlbee Part I should be created with the files organized into zips with the authors name in the zip.  I'd find this VERY useful.

We're working on that
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Pencerkoff
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« Reply #132 on: November 29, 2009, 07:48:13 PM »

Hello this is Pencerkoff

Perhaps a torrent with all the submitted files for Assemlbee Part I should be created with the files organized into zips with the authors name in the zip.  I'd find this VERY useful.

We're working on that

Yeah but don't finish too soon, often there are major fixes that occur after the deadline that aren't in the torrents. 

Probably not as big a deal for a bunch of sprites, but there's always somebody who will realize they posted the wrong format or something.

-PENCERKOFF
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moi
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« Reply #133 on: November 29, 2009, 07:51:14 PM »

I want to participate in PHASE II but I have no fucking idea what game to make.No fucking idea.
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J. R. Hill
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hi


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« Reply #134 on: November 29, 2009, 08:01:13 PM »

I want to participate in PHASE II but I have no fucking idea what game to make.No fucking idea.
make all the games
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« Reply #135 on: November 29, 2009, 09:34:51 PM »

I want to participate in PHASE II but I have no fucking idea what game to make.No fucking idea.
make all the games
He's right. Do it.
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Sar
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« Reply #136 on: November 30, 2009, 02:56:19 AM »

Yeah but don't finish too soon, often there are major fixes that occur after the deadline that aren't in the torrents. 

I know I won't have a chance to upload at all until this evening, thanks to various geographical problems.



On the other hand, I have a pretty solid idea of what I want to make for part 2, if I get the time to work on something. ;-)
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Melly
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« Reply #137 on: November 30, 2009, 03:05:21 PM »

Myself and Don Andy will team up to puncture your eyes, ears and fingers with distilled glory.
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John Nesky
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« Reply #138 on: November 30, 2009, 04:53:29 PM »

If you sort the Assemblee Part 1 threads by total number of views, it's clear that the least popular threads were sound related and the most popular were visual.

Not terribly surprising, I guess.  Undecided
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« Reply #139 on: November 30, 2009, 07:22:10 PM »

I think that may be partially due to the overhead associated with sounds over visuals. Images and graphics will appear right in the thread, in any browser at all. If all the music was in flash players in the thread, they'd probably be more popular because its easier to actually view the submissions. I know for me sometimes they'd open in a new tab with some VLC plugin, sometimes they'd download and open in vlc itself, and sometimes they'd open in WMP. Pretty annoying.
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