Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1380582 Posts in 65847 Topics- by 58239 Members - Latest Member: bingseir

August 14, 2020, 02:59:13 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Easyname's Workshop
Pages: 1 2 [3] 4 5
Print
Author Topic: Easyname's Workshop  (Read 24409 times)
falsion
Guest
« Reply #40 on: October 27, 2009, 12:38:56 PM »

I find that the music goes pretty well with the tiles/world you've created. The music is peaceful even if it's a bit generic. I could see myself playing that game!

The enemy animation is very nice but I feel that the smoke cloud on landing is a bit "strong".

Actually now that I think about it, the song does match with the tiles. How odd. Perhaps I was too harsh in my criticisms then. At least, about my comments of the direction or theme of the song anyway.
Logged
mr.mnml
Level 0
***



View Profile
« Reply #41 on: October 27, 2009, 02:28:58 PM »

Do tile variations help?



I think I'll do something similar with the ground.

that's it!
Logged
easynam
Level 5
*****



View Profile WWW
« Reply #42 on: October 28, 2009, 07:31:16 AM »



Are these any good for ground variations?
Logged

Healy
Level 0
***


View Profile
« Reply #43 on: October 28, 2009, 07:43:58 AM »

I think so, yeah.
Logged
easynam
Level 5
*****



View Profile WWW
« Reply #44 on: October 28, 2009, 09:28:03 AM »

For the music, I'm not really sure what kind of volume to go for; is this too quiet?

http://dl.getdropbox.com/u/421763/Assemblee/3pre.mp3

(If it sounds the same volume clear your cache)
« Last Edit: October 28, 2009, 09:31:11 AM by easyname » Logged

easynam
Level 5
*****



View Profile WWW
« Reply #45 on: October 28, 2009, 12:36:47 PM »



Working on more tiles and stuff.

Any problems so far?
Logged

Healy
Level 0
***


View Profile
« Reply #46 on: October 28, 2009, 01:28:57 PM »

Looks pretty good to me. Are those mushrooms intended to be a part of the foreground?
Logged
easynam
Level 5
*****



View Profile WWW
« Reply #47 on: October 28, 2009, 01:54:31 PM »

Yes.
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #48 on: October 28, 2009, 03:09:59 PM »

Looks nice.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
easynam
Level 5
*****



View Profile WWW
« Reply #49 on: October 28, 2009, 05:14:57 PM »



Should I switch so curvy trees?

EDIT:


Also thinking about making the inner leaf tile be lighter like this4
EDIT: Or maybe just have it as a variation like with the ground.
« Last Edit: October 28, 2009, 05:22:14 PM by easyname » Logged

mr.mnml
Level 0
***



View Profile
« Reply #50 on: October 28, 2009, 05:23:27 PM »

nah, i liked the weird rectangular look. was very distinct.
Logged
easynam
Level 5
*****



View Profile WWW
« Reply #51 on: October 28, 2009, 05:27:03 PM »

what about switching the center tile?

Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #52 on: October 28, 2009, 05:28:20 PM »

It all looks pretty neat, though in that forest pic, it's a bit hard to discern back and foreground.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Healy
Level 0
***


View Profile
« Reply #53 on: October 28, 2009, 05:29:44 PM »

I think you should stick with the old ones. They just look better (well, to my eyes anyway).
Logged
mr.mnml
Level 0
***



View Profile
« Reply #54 on: October 28, 2009, 06:25:16 PM »

I think you should stick with the old ones. They just look better (well, to my eyes anyway).
yeah, i thought it was fine like this
Logged
falsion
Guest
« Reply #55 on: October 28, 2009, 06:41:46 PM »

The background needs to be a lot darker than the foreground. Give it some contrast. Right now my eyes can't tell which is the foreground and which is the background. It's kinda jarring.
Logged
JamesGecko
Level 3
***



View Profile WWW
« Reply #56 on: October 29, 2009, 09:33:52 AM »

That big landscape last page is still a little hard on the eyes. Maybe use a less neon shade of green and some colors with softer contrast?
Logged
dariusk
Level 0
***



View Profile WWW
« Reply #57 on: October 29, 2009, 12:55:59 PM »

You inspired me Smiley


Logged

fucrate
Level 0
***



View Profile WWW
« Reply #58 on: October 29, 2009, 01:08:56 PM »

You inspired me Smiley




Hahaha, awesome!
Logged
easynam
Level 5
*****



View Profile WWW
« Reply #59 on: October 29, 2009, 02:16:10 PM »



 Hand Thumbs Up Left / Hand Thumbs Down Right ?
Logged

Pages: 1 2 [3] 4 5
Print
Jump to:  

Theme orange-lt created by panic