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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1640 Polys
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astrofra
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« on: October 25, 2009, 12:36:05 AM »

Ok, I'm in Tiger
Just reserving a spot, (thinking about) searching a graphic style ...

---

Ok, I think I'll settle on the following idea :

Game type      : Tower Defense
Context/style : Steampunk, Hellboy-ish world

Monsters      :
* Momies
* Toadmens
* Rogue robots

Level design  :
* Walls
* Grounds/soils
* Trees
* Rocks
* Giant skulls
* Abandonned tanks

Artillery     :
* Ether canons
* Psychobombs
* Plagues
* Regular steam/powder towers/canons
« Last Edit: October 27, 2009, 08:26:01 AM by astrofra » Logged

astrofra
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« Reply #1 on: October 26, 2009, 11:23:49 PM »



Slowly starting ... Added horns, unwrapped UVs.
« Last Edit: October 27, 2009, 11:11:40 PM by astrofra » Logged

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« Reply #2 on: October 26, 2009, 11:26:32 PM »

 Kiss Hand Thumbs Up Right
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Melly
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« Reply #3 on: October 26, 2009, 11:51:31 PM »

Ooh, that's some nice stuff.

A game with that pic's aesthetic would look ace, now that I think about it.
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« Reply #4 on: October 27, 2009, 03:37:44 AM »

CoffeeHand Metal Right
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« Reply #5 on: October 27, 2009, 03:38:38 AM »

Such a cool way to present a screen shot from the editor. (I think). I love your 3D work ... will be watching.
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« Reply #6 on: October 27, 2009, 05:16:43 AM »

very sexy. i like the mood.
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Melly
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« Reply #7 on: October 27, 2009, 07:39:45 AM »

Hope you're not planning on doing that tower defence idea yourself, because I don't think you're allowed to use your own assets.
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« Reply #8 on: October 27, 2009, 08:22:08 AM »

I love your stuff.  I will be watching this thread!
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astrofra
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« Reply #9 on: October 27, 2009, 09:57:09 AM »

Hope you're not planning on doing that tower defence idea yourself, because I don't think you're allowed to use your own assets.

I personally plan on using ALL assets.

Ahah, so let me sum it up.
I'm not allowed to use my very own work for this competition. Ok, why not.
But YOU are ?

It must be some kind of subtle joke Ninja
« Last Edit: October 27, 2009, 10:00:36 AM by astrofra » Logged

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« Reply #10 on: October 27, 2009, 10:01:17 AM »

he is because he's not an artist if i assume correctly.

that's how this compo works.
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« Reply #11 on: October 27, 2009, 10:09:31 AM »

"Excuuuuse me Princess, but ..."
http://forums.tigsource.com/index.php?topic=3254.msg274994#msg274994
Anyway, I don't want to argue about that ... I'll play by the rules, no problem Smiley

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Melly
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« Reply #12 on: October 27, 2009, 10:11:54 AM »

Roll Eyes

Oh well then, if Derek says so, knock yourself out. Are you planning on using any graphics other than yours though?
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astrofra
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« Reply #13 on: October 27, 2009, 10:15:42 AM »

Roll Eyes

Oh well then, if Derek says so, knock yourself out. Are you planning on using any graphics other than yours though?

Well, let's see how the compo turns out, but we might see some amazing full 2D assets, and surely I won't resist and I'll jump into that Smiley
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Melly
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« Reply #14 on: October 27, 2009, 10:25:57 AM »

What I mean is that, if you go into the second phase and don't use, or use little of what other people make, then what's the point? The idea is to use things made by other people in unique and creative ways.

Well I'll wait for what you make.
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« Reply #15 on: October 27, 2009, 02:39:37 PM »

Awesomodel! And using his own assets is fine, it just might lower his votes though, and more importantly... it just isn't as fun.
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astrofra
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« Reply #16 on: October 28, 2009, 04:06:04 PM »

Update tha monsteeer.



I'll skip to the next one. I need to check if the "graphic style", see it it's ok in terms of visual appeal and production rate ...
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« Reply #17 on: October 28, 2009, 04:09:26 PM »

Mmm... I kinda liked him more when he was flatter. maybe because it gave him a more abstract feel.

Also, I wonder if it'd be easy to grab 3D models made in this compo and turn them to animated pre-rendered sprites.
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« Reply #18 on: October 28, 2009, 04:26:28 PM »

Mmm... I kinda liked him more when he was flatter. maybe because it gave him a more abstract feel.

That's correct. The rendering is too soft, at the moment.
I quickly tried this, more hellboyesque, maybe I should digg this ?



Also, I wonder if it'd be easy to grab 3D models made in this compo and turn them to animated pre-rendered sprites.

Easy  : yes
Quick : not that much. It takes time to render sprites with the proper angle, proper size, and so on.
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« Reply #19 on: October 28, 2009, 04:56:01 PM »

It's like a mix between hellboy and pikachu! Grin
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