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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Silhouettes, fonts, and iddy biddy characters.
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Author Topic: Silhouettes, fonts, and iddy biddy characters.  (Read 8552 times)
Danrul
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« on: October 25, 2009, 02:10:41 AM »

Latest Rendition

Previous renditions -

http://img16.imageshack.us/img16/4381/assemblee.png
http://img2.imageshack.us/img2/4381/assemblee.png
I feel like throwing together some assets for yall.  Have half an hours work.

ALSO,

I'll throw in some 3x3, 4x4, and 5x5 fonts, though the 4x4 I'm not happy with.


« Last Edit: October 28, 2009, 02:38:48 AM by Cosmic Fool » Logged
Tycho Brahe
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« Reply #1 on: October 25, 2009, 06:07:22 AM »

I really like theese, I would love to make a game with them...PLEASE DO MORE!!
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Alex Vostrov
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« Reply #2 on: October 25, 2009, 06:17:17 AM »

Yup, those are really good.  I especially like the hulking dude with the eyes.
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Parthon
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« Reply #3 on: October 25, 2009, 10:21:40 AM »

I really like these. :D

I'm already imagining what kind of reverse-shadow artsy game that could be made with them.
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Tycho Brahe
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« Reply #4 on: October 25, 2009, 10:24:42 AM »

I'll say it again, I LOVE THESE.
I've been checking tigsource about every half hour to see if there are any updates, please add some more of the same style, I love them.
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necromian
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« Reply #5 on: October 25, 2009, 10:55:49 AM »

The bug hulking dude reminds me of something from another world.  Coffee

I'm gonna keep checking this thread for updates. I would love to make a game like that with these sprites.
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Danrul
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« Reply #6 on: October 26, 2009, 01:32:37 AM »



2 new enemies, sniper will most likely have a leg rework.  Feel free to make general requests people, if I'm heading too far into a gun direction I'll make more organic things.

Speaking of organic things, I made some kind of tongue dude.  I have in mind him latching onto you and then nomming on you if you find your way into his mouth (totally unlike any sort of boss zombie or special infected in any Valve game).

So yeah, trundling along slowly.
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Tycho Brahe
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« Reply #7 on: October 26, 2009, 02:21:28 AM »

Could you do animations for the big guys as well?
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perceptic
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« Reply #8 on: October 26, 2009, 10:43:15 AM »

Id prefer for the larger ones to be more organic, the small guys yeah they need the guns but the bigger ones are huge.
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Baobab
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« Reply #9 on: October 26, 2009, 01:18:48 PM »

Some Tentacles would add to the scariness. Really great work so far.
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Danrul
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« Reply #10 on: October 27, 2009, 12:39:53 AM »

Alright guys, I'ma get rid of mr. biggun.  but uh, I'll add tentacles.
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Tycho Brahe
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« Reply #11 on: October 27, 2009, 03:26:41 AM »

Don't get rid of any if them, they're all tooooooo good. Seriously. They are amazing.
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Danrul
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« Reply #12 on: October 27, 2009, 07:07:57 AM »

well I've shown a fair bit of those silhouetted characters, now heres a lil' something to go with it.



Not completed by any means, but its just some things for you to put silhouettes on.
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JorgeBoscan
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« Reply #13 on: October 27, 2009, 07:17:32 AM »

The silhouette big guy reminds me of Out of This World Tiger-Animal thing at the beginning. Nice sprites Beer!
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Tycho Brahe
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« Reply #14 on: October 27, 2009, 09:50:44 AM »

To see how I feel about this artwork please refer to my previous posts. It's unfortunate that as a programmer I can't influence you to create certain assets, but if you were to create all the nessasary assets for a game, people WOULD use them.
(in other words: MOAR!!!!!!!)

edit 1:
what I really mean is, could you develop theese characters further, I would really like to use all of them, especially stabby and slashy.
(btw also loving the tiles)
« Last Edit: October 27, 2009, 10:49:10 AM by MrHackenbacker » Logged
Danrul
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« Reply #15 on: October 28, 2009, 02:41:20 AM »



I think now I have a fair few enemies and I'll just focus on animations for them.  This will take a while, as I'm a degenerate artist yet to step up from paint.

Any objections to this would be welcomed.
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Tycho Brahe
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« Reply #16 on: October 28, 2009, 02:44:46 AM »

I don't think anybody could have objection to more of your work
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Tycho Brahe
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« Reply #17 on: October 30, 2009, 02:41:41 PM »

are there any plans to continue with theese? please say yes, I don't want to have to find another graphics style for my game...
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Danrul
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« Reply #18 on: December 06, 2009, 10:08:33 PM »

Yeah.  Sorry about not getting this done for people.  I have been snowed under with work and such.
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