I ran across
this story in the NYTimes yesterday about an MIT physics professor whose lectures are videotaped and hosted online for free. I watched part of his lecture on vector/cross/dot products last night and it's pretty good.
It's been 4 years since I took mechanics in college, and all the math crops up all the time in game development, so I thought I'd share. The lectures are entertaining and informative, and if you miss something, you can rewind!
Here's
a link to all the video lectures. A lot of different game-applicable concepts are covered, useful for those working in 2D
or 3D.
The only caveat is they're
Real streams... but the content is good!