Example completed sprite sheet - "Mr Tofumochi":
I guess this could be used as-is, but in the end - before the end of part 1 - I'll zip up the separate component sheets which this was built from and provide them as file downloads, to avoid leaving huge images all over the thread. I already scaled this down by 50% in each dimension to make it less obtrusive... I also have all these frames flipped left/right and re-shaded so as to allow display in the opposite direction as well, without the lighting looking funny.
This is the format I'm going for, anyway, with all the animation sets I plan to include:
Row 1: 6-frame walk animation
Row 2: 6-frame run animation
Row 3: 3-frame push; 3-frame pull
Row 4: 3-frame idle; 1-frame nod; 2-frame shake head
Row 5: 4-frame climb; 2-frame punch;
Row 6: 3-frame jump; 2-frame kick; 1-frame portrait
Row 7: 3-frame throw; 3-frame die
Several of these animations make use of the first idle 'stand' frame for a start or in-between frame, or display in a non-literal order.
For examples:
The 'punch' animation should more accurately be "idle 1; punch 1; punch 2; punch 1; idle 1".
The 'jump' should be "idle 1; jump 3" (to start the jump, if not instant), then "jump 1" for the whole 'up' part and "jump 2" for the whole down part, then "jump 3; idle 1" for the landing.
The 'shake head' relies on an 'idle 1' in the middle, i.e. "idle 1; shake 1; idle 1; shake 2".
(These should probably be obvious from the aniGIFs in the first post, of course.)