Kren
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« on: October 25, 2009, 01:48:48 PM » |
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Update, Well, made water tiles with animation, a character walking, and the chest opening, also made some more tiles: Tiles: Animations: Mockups:
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« Last Edit: November 02, 2009, 04:35:47 PM by Kren »
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Inanimate
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« Reply #1 on: October 25, 2009, 02:22:29 PM » |
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Really awesome tiles! Can't wait to see more from ya.
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alspal
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« Reply #2 on: October 25, 2009, 04:56:50 PM » |
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looking good Kren!
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elib
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« Reply #3 on: October 25, 2009, 09:41:03 PM » |
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So cool. Inspiring tileset!
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Kren
Level 1
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« Reply #4 on: October 31, 2009, 10:44:25 PM » |
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Sorry for the lack of update, my computer broke nad just got it :/. Having problems with the roofs :x
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Türbo Bröther
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« Reply #5 on: October 31, 2009, 11:14:29 PM » |
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This looks like it's from something I would have played in 1992, in DOS, with Apogee slapped on it so it's not awful at all. Keep it up boy-ee.
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« Reply #6 on: October 31, 2009, 11:18:55 PM » |
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the reason your roof looks funny is the shading implies a corner on the roof, but the wall of the house doesn't have a corner, so the roof would either be twisted 45 degrees compared to the house, or you didn't notice that mistake.
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Kren
Level 1
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« Reply #7 on: November 01, 2009, 04:15:48 PM » |
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I can see what you mean.. will try something different later. Made some castle tiles, and made the tree not so happy with it. Tiles: Mockups: edit: thanks alspal hard to recognize you with your new name :D.
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falsion
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« Reply #8 on: November 01, 2009, 04:29:17 PM » |
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how can you not be happy with that? you're really good! those tiles are amazing so far. the first mockup reminds me of yoshi's story. i love it. really great stuff. and those castle tiles are awesome as well.
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Μarkham
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« Reply #9 on: November 01, 2009, 04:57:55 PM » |
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Just move the trunk to the right by a few pixels, and it should look balanced.
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Kren
Level 1
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« Reply #10 on: November 02, 2009, 04:36:35 PM » |
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how can you not be happy with that? you're really good! those tiles are amazing so far. the first mockup reminds me of yoshi's story. i love it. really great stuff. and those castle tiles are awesome as well. I am glad you like them :d, I will keep doing more and more. Just move the trunk to the right by a few pixels, and it should look balanced.
ok done well, made water tiles with animation, a character walking, and the chest opening, also made some more tiles: Tiles: Animations: Mockups:
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Synnah
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« Reply #11 on: November 03, 2009, 03:45:33 AM » |
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Wow, I love the water! The look of the mockups in general is really nice and clean.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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elib
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« Reply #12 on: November 03, 2009, 04:59:18 AM » |
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The possibilities are expanding fiercely. Love the tiles, love the mocks.
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Kren
Level 1
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« Reply #14 on: November 05, 2009, 11:32:58 AM » |
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I am glad people are liking this :D, but I am lacking ideas of what to sprite.. any ideas ? Great tileset! I was trying to do some mockups with it to test it out, and my biggest problem is that there are not any tiles that are just the plain earth-brown shades. Could you basically just include these guys (and the other two shades of dark brown) so I can have some clean space in the earth without tesselating dots? Sorry but I don't understand what you mean D:! my english isn't the best, you want me to add those colours? or change the colours I use to use those two? anyways, if you could explain better I will give it a try : ).
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Rynen10K
Level 1
can't be beat.
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« Reply #15 on: November 05, 2009, 11:50:00 AM » |
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Nice The nighttime brick tileset reminds me of the Arabian Night level from Wario Land 4
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dariusk
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« Reply #16 on: November 05, 2009, 11:55:09 AM » |
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Sorry but I don't understand what you mean D:! my english isn't the best, you want me to add those colours? or change the colours I use to use those two? anyways, if you could explain better I will give it a try : ). No problem, I guess what I mean is, I would like a tile that is the color of the ground, but just plain. Exactly like the two tiles I posted. In the tileset you created there's no "plain" ground tile so I can't create a big patch of the same color.
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