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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Probably mostly animals
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György Straub
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« Reply #20 on: November 06, 2009, 11:30:07 PM »

hell yeah, fire and lightning balls.Kiss
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Fifth
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« Reply #21 on: November 08, 2009, 12:54:27 PM »

Updated the walk to 6 frames instead of 4, since everything I'm doing here seems to be 6 frames for some reason.
to
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Melly
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« Reply #22 on: November 08, 2009, 09:46:30 PM »

Looking awesome fifth.
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Xion
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« Reply #23 on: November 08, 2009, 11:24:42 PM »

yep yep, deffo awesome
can we get some hurt and death anims for that li'l fella? Who, Me?
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Ashkin
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« Reply #24 on: November 09, 2009, 12:29:46 AM »

NOOOOOOOOOO!!!!!
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sergiocornaga
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« Reply #25 on: November 09, 2009, 01:33:41 AM »

If someone could add some yelping noises to go with these potentially forthcoming hurt animations... that would be pretty great.
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Pencerkoff
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« Reply #26 on: November 09, 2009, 07:34:43 AM »

Hello this is Pencerkoff

Yeah forget the hurt/death animations.  You need more cute puppy animations.

- Cocking the head to one side as though interested

- Licking something

- Sniffing the ground while walking

- Rolling over

- Running animation while holding a ball in it's mouth

-PENCERKOFF
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Melly
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« Reply #27 on: November 09, 2009, 12:38:43 PM »

We need those, but first death and hurt animations. Evil
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JamesGecko
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« Reply #28 on: November 09, 2009, 11:01:44 PM »

Meh. Death of the player character is easy; just follow the lead of classic Super Mario Bros. and Sonic the Hedgehog. Also, there's no attack or roll animations yet. ;-)

These sprites are pretty much amazing, by the way.
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J. R. Hill
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« Reply #29 on: November 10, 2009, 02:30:16 AM »

No one needs death animations when we have EXPLOSIONS!!
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Melly
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« Reply #30 on: November 10, 2009, 07:21:17 AM »

We need a crawling animation, to sneak into tight spaces. Remember my dog could crawl into the tightest holes somehow.
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« Reply #31 on: November 11, 2009, 01:39:35 PM »

No one needs death animations when we have EXPLOSIONS!!

I second that, we can make some exploding puppies.
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Lon
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« Reply #32 on: November 11, 2009, 01:44:00 PM »

No one needs death animations when we have EXPLOSIONS!!
Quoted for The Truth!
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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« Reply #33 on: November 14, 2009, 07:11:47 PM »

Your stuff are my favourites so far (just like in the Commonplace compo). I put the dog into a small Flixel-game. I made it so that the dog changes from walking to cantering, once it picks up speed. It looks amazing. I'm really hoping for more of this!

I would really like a break-animation. If you're cantering at full speed, it would feel great to use a four-feet-break to come to a complete stop fast.

Keep it up!

Edit: Oh, I just noticed that the tongue is out in every frame, except in the jumping animation. It would make sense to pull in your tongue when jumping. But it looks a bit off when put together with a fast cantering.
« Last Edit: November 14, 2009, 07:21:38 PM by Dacke » Logged

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Fifth
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« Reply #34 on: November 20, 2009, 05:06:47 PM »

Heh, thanks!  I hope I get to see this guy in action after all this...
And I was actually wondering if I should have kept the tongue out during the jump... does it look too strange?

Anyway, here's two more animations: getting knocked down (it's supposed to be a sort of "death" animation), and getting back up (if you don't want him dying).  I'm not sure how useful it'll really be as a death animation, 'cause he kinda gets thrown into the air... but we'll see.



I'll try to get a damaged and attacking animation soonish, and see if I can tackle breaking, and other doggy-like actions.
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« Reply #35 on: November 20, 2009, 10:54:54 PM »

Hooray!

Thrown in air deaths are the best kind, sah! Kiss
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György Straub
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« Reply #36 on: November 21, 2009, 01:24:37 AM »

Loving your work, Logan.

Back in the From a Primordial Eggs (and Nothing - glad to see it on the IGF roll by th way) times I was totally thinking that its' some kind of skeletal based stuff. Spectacular and not just a little bit unique. Gentleman
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cheapshot
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« Reply #37 on: November 21, 2009, 03:11:04 PM »

Wow, the dog is seriously good. I'll try and record some barks/woofs etc.
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Melly
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« Reply #38 on: November 24, 2009, 04:12:41 PM »

BARKS! Yes. Adorableness!

Also, animation for him picking stuff up with his mouth.
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cheapshot
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« Reply #39 on: November 25, 2009, 03:00:57 AM »

Ok, got a few bark files up.
I can edit them smaller if needed, and always add more.

I have a set of 5 different barks and one whimper put through various reverb effects to give us:

Dry (no effect) barks
Distant barks
Closer barks
Echo-y (long) barks
Echo-y (High-pitched) barks
Robboty barks

Files available here

Hope this helps.

/cheaps
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