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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Probably mostly animals
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Melly
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« Reply #40 on: November 25, 2009, 08:18:19 AM »

Shouldn't you put that in your own thread?

EDIT: Ah, right, I see you did.
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Dacke
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« Reply #41 on: November 26, 2009, 01:58:42 PM »

Fifth, yes, more stuff!

The jumping without the tounge out does look a bit wierd. But I'd rather see more stuff than a fix for such a small detail. And if a great game is created with your assets, I'm guessing you could be convinced to fix minor details Wink'

If you would be interested, I could supply you with a Flash-animation-test. I just have a really small test, where you run around with the dog. It just shows how the animations translate into eachother.
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Fifth
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« Reply #42 on: November 26, 2009, 08:34:38 PM »

Woof... I don't know how much more I'll be able to make, 'cause real life is kinda taking over.
I added an animation for picking up an object off of the ground, a variation for eating something off of the ground, and modified a few old ones to include "holding something" variations.  I didn't make anything for him to grab, so I don't know if the animations will actually look any good in action.





Hrm... That grabbing animation on loop kinda looks like he's throwing up, huh?
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HanClinto
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« Reply #43 on: November 26, 2009, 08:51:09 PM »

Looks great!

I love the idea of him picking up and holding something.

I think the picking up animation only looks like hurling because it's in a loop. Smiley

Any chance we could see a modified version of that biting-down animation for a biting-forward animation that we could use as a biting attack?

Either way, I'm totally brainstorming on how I can be using this.  Thanks so much!

--clint
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Melly
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« Reply #44 on: November 26, 2009, 08:56:59 PM »

 Kiss
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« Reply #45 on: November 26, 2009, 09:12:05 PM »

Hrm... That grabbing animation on loop kinda looks like he's throwing up, huh?
Not really, when it's not looped. I don't imagine games would allow the player to continually attempt to pick up nothing from the ground.
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Blaizer
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« Reply #46 on: November 26, 2009, 09:22:51 PM »

I'm loving this dog! Smiley

Any chance we could see a modified version of that biting-down animation for a biting-forward animation that we could use as a biting attack?

No, no attacks. Make it a happy forward bite Smiley. Happy, happy, happy.

Also, how about a jumping over a fence animation. The fence should be say.. 2-3 times his height, and not very wide.

Hey, you could even split it up into parts so that jumping up and down anything would look great. You'd need firstly a pushing himself up the wall and secondly a sharp head-first (well... front legs first) fall. You probably know what I mean, I can't describe it too well... Cats do it, but why can't this dog do it too!
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HanClinto
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« Reply #47 on: November 26, 2009, 09:25:21 PM »

Any chance we could see a modified version of that biting-down animation for a biting-forward animation that we could use as a biting attack?

No, no attacks. Make it a happy forward bite Smiley. Happy, happy, happy.
Oh right.  Play biting. Smiley

--clint
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Fifth
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« Reply #48 on: November 27, 2009, 05:32:14 PM »

Also, how about a jumping over a fence animation. The fence should be say.. 2-3 times his height, and not very wide.

Hey, you could even split it up into parts so that jumping up and down anything would look great. You'd need firstly a pushing himself up the wall and secondly a sharp head-first (well... front legs first) fall. You probably know what I mean, I can't describe it too well... Cats do it, but why can't this dog do it too!

Mm, I think I know what you're talking about, but that might be a bit too much to animate right now.

Anyway: biting!

He kinda means business here.  No friendly biting, sorry.

And a bark, which should make the barking sounds a little more useful.
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HanClinto
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« Reply #49 on: November 27, 2009, 09:59:12 PM »

Wow Fifth, this is so incredibly cool.

My only hope at this point is that I can make a game that would do these sprites justice.  Smiley
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Bezzy
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« Reply #50 on: November 28, 2009, 06:13:30 AM »

These are cool!

Might there be a "drag" animation loop right after bite? So the dog's chomped into something and is pulling it backwards?
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Fifth
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« Reply #51 on: November 28, 2009, 09:52:19 AM »

Hey, good idea!


...Though maybe I should have tilted the head a bit more, to hide the lower jaw...?
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HanClinto
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« Reply #52 on: November 28, 2009, 11:41:07 AM »

I can't tell -- in the biting-and-holding animations, is there a ball in his mouth?

If so, can we get that rubber ball as being separate?

--clint
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Xion
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« Reply #53 on: November 28, 2009, 02:25:58 PM »

I think that's his snout.
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NMcCoy
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« Reply #54 on: November 28, 2009, 06:39:23 PM »

Any chance of a howl animation? Getting some interesting ideas...
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Melly
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« Reply #55 on: November 29, 2009, 04:35:05 PM »

Kiss Kiss Kiss Oh goodness I'm loving this. Kiss Kiss Kiss
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Fifth
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« Reply #56 on: November 29, 2009, 08:52:45 PM »

Howling it is.



This may be the last thing I can make for this.  Although I'd still at least like to make a few things for him to carry in his mouth.
...And, uh, maybe make actual tilesets instead of just the animations.  Hm.
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HanClinto
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« Reply #57 on: November 29, 2009, 10:12:40 PM »

These are so incredibly cool.

I don't know if I'll be able to sleep at night if I don't manage to get these sprites into my game in some fun fashion.  They're so good, I just have a hard time seeing me do them justice.  I intend to give it a shot though.  Smiley
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Fifth
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« Reply #58 on: November 30, 2009, 11:17:28 AM »

...Added spritesheet versions.
I hope this is an acceptable update, even if a little late.
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Melly
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« Reply #59 on: November 30, 2009, 12:04:19 PM »

I think I know who the main character of my game will be. Kiss
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