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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1TürboEdge™ (it's done!)
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Author Topic: TürboEdge™ (it's done!)  (Read 25178 times)
Türbo Bröther
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« Reply #60 on: November 19, 2009, 03:08:25 PM »

Good that you brought that up as I am now starting to add corpses to the sprite sheets with varying levels of quality.
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Türbo Bröther
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« Reply #61 on: November 24, 2009, 12:35:40 AM »

Some of you (ok, all of you) might be wondering why the colours look messed up. This is because I cut the bit depth down to a fifty eight colour indexed palette and it went all nuclear winter. It will all be fixed by tomorrow.
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Melly
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« Reply #62 on: November 24, 2009, 04:01:13 PM »

Hey, did I suddenly pop in Isometric Heaven or something?
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Türbo Bröther
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« Reply #63 on: November 25, 2009, 09:08:24 PM »

Someone had to do it.

What I said about getting everything recoloured tomorrow I actually meant the day after. If I was a long distance runner I would have hit the wall by now so I'll see if I've got one or two more characters left in me.

EDIT: By the way, what image formats do people want?
« Last Edit: November 26, 2009, 02:49:15 AM by Türbo Bröther » Logged
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« Reply #64 on: November 26, 2009, 03:17:36 AM »

PNG is fine. I think Construct can take a range of formats, but it converts everything to PNG anyway. The use of magic pink is helpful.
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Türbo Bröther
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« Reply #65 on: November 27, 2009, 09:24:38 PM »



Standard bearers now have something to standard. Made up from one 8x8 insignia (should be two colours, one which corresponds to the army colour and a transparent one) and two 4x4 numbers for identifying regiments and other, uh, army type stuff. Developers using my assets should try to code in support for players to make their own insignias because that is a fun thing to have in a game.

EDIT:

Here are a few pre-made ones. Too small? Move closer to your monitor.
« Last Edit: November 27, 2009, 09:40:56 PM by Türbo Bröther » Logged
Türbo Bröther
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« Reply #66 on: November 28, 2009, 02:58:25 PM »



Here's the palette I've been using. Does anyone want me to put in some extra colours quick smart before round one finishes up or is it fine like that?
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Türbo Bröther
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« Reply #67 on: November 28, 2009, 10:09:52 PM »

All done. Have fun in round two.
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Wilson Saunders
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« Reply #68 on: December 12, 2009, 11:57:04 AM »

I made an editor for your tile sheets. It is very basic, but it gets the job done.

Here is the direct link to the download:
http://www.monkeydev.com/assmpt2/isoMap.zip

I am also starting up a new thread in the Part 2 section.

Anyway, thanks for the sprites and the inspiration.
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