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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Mr.Trianglehead's cornucopia of pixelly goodness [FINAL]
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threesided
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« Reply #20 on: October 27, 2009, 04:38:11 PM »

Here's a couple Enemies and LAZORS!!



If only my brain didn't hurt so much from all the schoolwork I've had to deal with, I might have more to give you right now... Ah well, I'll keep at it over the next month, maybe by then I'll have a nice solid set to work from.
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falsion
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« Reply #21 on: October 27, 2009, 05:26:41 PM »

This is plenty, amazing contributions so far. You've got a player entity, some enemies, and even bullets. This alone is enough to make a decent shmup. Can't wait to see what else you have in store.
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JamesGecko
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« Reply #22 on: October 27, 2009, 09:40:40 PM »

Those colored dots (gems?), crate, and HP pack are delightfully genre neutral; I could see them being used in any number of different games.
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threesided
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« Reply #23 on: November 02, 2009, 08:55:44 AM »

Ok, sorry for the long absence there since my last contribution, this past week has been incredibly hectic at school. Should be able to pump out some more shmup goodness. For now...

Powerups!



More to come eventually..
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Ivan
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alright, let's see what we can see


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« Reply #24 on: November 23, 2009, 09:48:13 PM »

WHERE














ARE THE UPDATES?










 Mock Anger







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threesided
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« Reply #25 on: November 23, 2009, 09:57:05 PM »

WHERE
ARE THE UPDATES?
 Mock Anger

Dude, so sorry man, school got hectic and I was just burnt out from all the work I've had to do lately. I'll try to get more stuff tonight. Gimme like an hour!

Small update to please Ivan: Revamped and added a big enemy boss to fight. I'm going to work out some GUI things, some more bullets, and maybe some other cool stuff if i can think of it.

normal
and flamboyant
« Last Edit: November 23, 2009, 10:51:32 PM by Mr. Trianglehead » Logged
Ivan
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alright, let's see what we can see


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« Reply #26 on: November 23, 2009, 10:59:20 PM »

That's better. I was going to do terrible things to you, but you managed to please me afterall.

(LOOKS AWESOME!)
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threesided
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« Reply #27 on: November 23, 2009, 11:14:11 PM »

Haha, expect much more tomorrow, I'll try to get more of the functional assets in here.

And just to show I'm not lying:


Permutations of 6 different gun types.

I'll have some enemy fire and lazers tomorrow, but it's 2 a.m. here, and I've been up since 7, so I need to sleep.
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Dr.Salt
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« Reply #28 on: November 24, 2009, 07:50:13 AM »

I'd like some lazors because we're lacking in special effects.
On this note, could we have some explosions please?

I really appreciate the effort taken to make these by the way, so thanks. Coffee
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threesided
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« Reply #29 on: November 26, 2009, 01:14:51 PM »

K, here's some more stuff. The explosion isn't the greatest, but it definitely works.



Quick, what else should I try and pump out before the deadline?!?!?! Time's running out!
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easynam
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« Reply #30 on: November 26, 2009, 01:21:52 PM »

Ramming spikes for shmup ships.
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oryx
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« Reply #31 on: November 26, 2009, 01:24:35 PM »

projectiles to match the gun type icons?
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threesided
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« Reply #32 on: November 30, 2009, 10:40:54 PM »

I realized after the deadline that I missed a lot of easy assets that I should've done. But oh well, too late now...

To sell myself: A MOCKUP!


Made with a couple assets taken from dbb and oryx. I think it looks rather nice, don't you, programmers?! Giggle
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« Reply #33 on: December 14, 2009, 04:05:06 AM »

Using your shmup assets here -> http://forums.tigsource.com/index.php?topic=9853.0
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