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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Oddball's small offerings [FINAL]
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Author Topic: Oddball's small offerings [FINAL]  (Read 98031 times)
Oddball
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David Williamson


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« on: October 26, 2009, 04:47:22 AM »


This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
For any other licence or purpose please contact me through the forums pm service. Thank you.



Ok it looks like I ran out of time with this. Here's what I got done in transparent and eye-blinding magenta. Hope I've not let anyone down.

Font (8x8)

0-15 pallete, 16-31 cursors, 32-255 extended ascii, 256+ misc. icons.

Characters (8x8)


bosses (16x16)


Tiles (8x12)


Items (8x8)


And the whole lot zipped and ready to download.
http://www.gooeyblob.com/temp/ass_odd.zip

Here is my work in progress. They are all at x3 magnification. I'll compile and post them at original size closer to the deadline. Enjoy!

Elves:


Knights:


Magic users:


Dwarves:


Assorted Humans:


Assorted Humanoids:


Undead:


Animals:


Misc:


Big Boys(16x16):


Worksheet:


Original post:
Quote
I wasn't going to enter this first part as I'm not much of a pixeller, but I was just pixelling an idea for a low-res graphical rogue-like that I'll never make, and thought I'd offer up the graphics for the compo. I'll add more and organise them into a more usable format later.



« Last Edit: February 07, 2010, 04:03:16 PM by Oddball » Logged

tok
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« Reply #1 on: October 26, 2009, 08:14:47 AM »

holy crap Epileptic that is wonderful
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cougarten
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« Reply #2 on: October 26, 2009, 08:29:14 AM »

beatiful, but not made for the competition, right?
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perceptic
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« Reply #3 on: October 26, 2009, 10:37:05 AM »

I really like the dragon in the lower right. That thing is sweet
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Ivan
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alright, let's see what we can see


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« Reply #4 on: October 26, 2009, 10:43:02 AM »

yes, make more stuff!!! items!!
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easynam
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« Reply #5 on: October 26, 2009, 10:51:49 AM »

This is really nice.

Keep going!  Smiley Hand Thumbs Up Left
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mr.mnml
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« Reply #6 on: October 26, 2009, 11:07:47 AM »

wow! really good, this has 'awesome lofi game' written all over.
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s0
o
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« Reply #7 on: October 26, 2009, 11:11:57 AM »

Someone needs to make Passage: The Roguelike out of these!  :D
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Melly
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« Reply #8 on: October 26, 2009, 11:55:29 AM »

beatiful, but not made for the competition, right?

Well, he says he'll never use them, so I think it could be considered for the compo. Maybe.

He should make some new stuff as well though.
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cougarten
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« Reply #9 on: October 26, 2009, 12:53:20 PM »

beatiful, but not made for the competition, right?

Well, he says he'll never use them, so I think it could be considered for the compo. Maybe.

He should make some new stuff as well though.
yes, thats good
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Oddball
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« Reply #10 on: October 26, 2009, 01:01:19 PM »

beatiful, but not made for the competition, right?

Well, he says he'll never use them, so I think it could be considered for the compo. Maybe.

He should make some new stuff as well though.
yes, thats good
Well I was just doodling and had the idea of entering them into the compo whilst I was half way through drawing them so I think they should qualify. I'll be doing some more too so it's all good. Items/icons/font what else does a rogue-like need?
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Overkill
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« Reply #11 on: October 26, 2009, 01:06:59 PM »

Hmm maybe a few spell effects and damage splashes (little things overlayed on entities being attacked for non-spell attacks) might be nice, but it looks pretty solid for the most part.

Also maybe some castle floor/wall tiles?
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Inanimate
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« Reply #12 on: October 26, 2009, 04:51:23 PM »

This MUST be made into a RL, it is what it deserves.
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Alex Vostrov
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« Reply #13 on: October 26, 2009, 05:05:17 PM »

Someone should make a game called TIGfortress using these.
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JamesGecko
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« Reply #14 on: October 26, 2009, 05:13:16 PM »

Hmm maybe a few spell effects and damage splashes (little things overlayed on entities being attacked for non-spell attacks) might be nice, but it looks pretty solid for the most part.

Also maybe some castle floor/wall tiles?
A trap-door or some partially broken floor tiles would also help for roguelikes or games with multi-floor dungeons.
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« Reply #15 on: October 26, 2009, 06:18:06 PM »

You definitely need to keep going with this, I'd even be willing to help (i've done a bunch of RL tiles in the past, I did the sprites for Castlevania RL Smiley) - A variety of dungeon tiles, items, effects, etc - should go super quick this 'lo-fi'!
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Melly
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« Reply #16 on: October 26, 2009, 06:18:42 PM »

maybe you should go ahead and make your own thread to start contributing.
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« Reply #17 on: October 26, 2009, 11:29:14 PM »

I love the palette  Embarrassed Kiss
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« Reply #18 on: October 27, 2009, 12:55:40 AM »

Nice stuff! I think it could use some more enemies, though.
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HP Sauce
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« Reply #19 on: October 27, 2009, 12:28:20 PM »

Dang this works getting a lot of attention...

I read about a game called 3D Dot Heroes last night and thought I'd have ago at generating similar graphics from this sprite sheet.
Here's a really early shot... it's rough as a badgers arse as I'm no openGL pro and it was my first quick bash at the code to generate the 3D model from the 2D image.

(The first archer sprite, generated from the sprite sheet)


Hopefully I get time to build a game round this for the compo....

Does using art assets provided in part 1 to generate other assets qualify for part 2? or do i need to use them directly?
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