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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Oddball's small offerings [FINAL]
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cougarten
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« Reply #20 on: October 27, 2009, 12:34:18 PM »

Does using art assets provided in part 1 to generate other assets qualify for part 2? or do i need to use them directly?
common sence says this is allright. but guess you have to do this on runtime.
making the "height map" is not to be seen as art i think, since objects like a nose are allready defined as the highest slope in a face etc.. Smiley
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mvargas
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« Reply #21 on: October 27, 2009, 09:44:38 PM »

I love this stuff, and I'd love to see more.
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Pixels
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« Reply #22 on: October 28, 2009, 06:29:32 AM »

 Kiss I love pixels.
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Oddball
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« Reply #23 on: October 31, 2009, 01:54:53 PM »

Slowly but surely. Hopefully I'll have a full set done by the deadline.


And at x2.
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moi
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« Reply #24 on: October 31, 2009, 01:58:36 PM »

Hollllleeeeeeee sheeeeeeiiiiiiiiiittttt Shocked
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oryx
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« Reply #25 on: October 31, 2009, 02:30:59 PM »

sweet!
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Inanimate
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« Reply #26 on: October 31, 2009, 02:34:42 PM »

lovelovelovelovelove

suggestion? the centaur could be 2x1, because it's stretched out horse part.
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Oddball
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« Reply #27 on: October 31, 2009, 02:36:33 PM »

lovelovelovelovelove

suggestion? the centaur could be 2x1, because it's stretched out horse part.
Maybe, but I kind of like him being a bit dumpy. Kinda like half-man/half-donkey.
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Ivan
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alright, let's see what we can see


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« Reply #28 on: October 31, 2009, 09:41:26 PM »

You and the other dude should really figure out how to collaborate
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Inanimate
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« Reply #29 on: October 31, 2009, 10:13:08 PM »

You and the other dude should really figure out how to collaborate

Best team ever. RogueLo-fi!
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moi
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« Reply #30 on: November 01, 2009, 05:06:20 AM »

Yeah team up and do different things and it will be awesome.
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Pixels
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« Reply #31 on: November 01, 2009, 06:26:59 AM »

I freaking love these. Beautiful stuff.
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Ivan
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alright, let's see what we can see


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« Reply #32 on: November 01, 2009, 10:49:00 AM »

This is really making me want to write something right now

Oh also, maybe some friendlies? Shopkeeper?
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JamesGecko
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« Reply #33 on: November 02, 2009, 12:07:55 AM »

Is there any chance the great odd one would be willing to make a scant few outdoor tiles to go with these?
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Ivan
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alright, let's see what we can see


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« Reply #34 on: November 03, 2009, 09:04:49 AM »

We need moar!
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Oddball
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« Reply #35 on: November 03, 2009, 04:25:45 PM »

We need moar!
Patience my good friend, and I will not disappoint. In the mean time let me spread a little indie love(just for fun).

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shrimp
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« Reply #36 on: November 04, 2009, 01:13:57 PM »

That mockup is really neat man, the 8x4 2.5D tile thing is a great idea  Hand Thumbs Up Right Hand Thumbs Up Right

 The game characters are hilarious! Looking forward to updates!
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Ivan
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alright, let's see what we can see


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« Reply #37 on: November 04, 2009, 08:48:56 PM »

That's really awesome!!

I can't wait for more stuff from you. I really like the fact that you're sticking to Arne's palette.
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Oddball
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« Reply #38 on: November 05, 2009, 08:53:23 AM »

That's really awesome!!

I can't wait for more stuff from you. I really like the fact that you're sticking to Arne's palette.
I'm useless at picking colours and colour schemes so when I'm pixelling I always use Arne's palette. I'm not much of an artist so it means it's one less thing for me to worry about.
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Oddball
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« Reply #39 on: November 09, 2009, 04:03:16 PM »

Cursors, fonts and icons.

0 to 31 cursors
32 to 255 extended ascii font
256+ misc. icons

Any suggestions on which icons and cursors I still need to add are welcome. Also now my birthday weekend is out the way I'm gonna invest a little more time in this and complete the tileset.
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