Craig Stern
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« on: October 26, 2009, 09:02:52 AM » |
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« Last Edit: November 30, 2009, 07:29:15 PM by Craig Stern »
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Craig Stern
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« Reply #1 on: October 26, 2009, 11:15:59 AM » |
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Okay, I just threw together my first track: electronic dungeon-delving music loosely inspired by Eye of the Beholder. It was really quickly made, but I think it's pretty catchy. Get it here: Exploring the DepthsI would suggest making this track loop back to a point 4.24 seconds into the song rather than looping to the very beginning, but of course, that's up to you.
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Havok
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« Reply #2 on: October 26, 2009, 12:22:46 PM » |
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VERY COOL! I like all the different sounds coming together in this track. I listened more than once!
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Craig Stern
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« Reply #3 on: October 26, 2009, 02:30:10 PM » |
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Thanks man, glad you like it! I just played around for an hour or so coming up with sound effects. These were the best of the ones I recorded: Bell Toll - the sound of a large bell, possibly useable as a church bell or something. Man Collapsing to Ground - the sound of someone crumpling to the ground. Death Cry - a cheesy, dramatic death cry. Would work well in an action game. Damaged Cry - a much more understated "h-ugh" sound. Hammer Hit - a hammer smacking against something metal. Sword Blocked - someone successfully defending against a sword attack. Sword Slice - the sound of a sword slice impacting its target successfully.
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Melly
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« Reply #4 on: October 26, 2009, 06:35:33 PM » |
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Very good track there.
The sounds seem very low in volume though.
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Craig Stern
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« Reply #5 on: October 26, 2009, 09:50:09 PM » |
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Thanks Melly. I just went and amplified the sounds, though due to the crummy quality of my microphone, I'm sure this gave them a bit of audible hissing. On the plus side, though, the hissing probably won't be noticeable over most in-game music.
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Craig Stern
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« Reply #6 on: October 27, 2009, 11:39:40 AM » |
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How would you like to have some electro-rock boss music for your game? What's that you say? You'd like some? Well, lucky you! I just spent a few hours putting together a pretty kickin' electro-rock boss track. Check it out: We Are In Serious Trouble
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Inanimate
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« Reply #7 on: October 27, 2009, 02:36:54 PM » |
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Nice song, a bit slow, but nice!
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Melly
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« Reply #8 on: October 27, 2009, 05:04:16 PM » |
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It's got a nice beat to it.
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Soulliard
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« Reply #9 on: October 27, 2009, 07:51:12 PM » |
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I like the music. There's a good chance I'll use it.
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Shackles
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« Reply #10 on: October 27, 2009, 11:49:54 PM » |
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Your songs seem well put together and pretty professional feeling. Nice job so far. Heh... finding a good mic that doesn't cost a arm is hard to do. Making sound effects would probably be pretty fun. Maybe I could use the sound effects in a song. Wait... hearing footsteps or sword slashing during a song might mess up the player in-game.
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Craig Stern
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« Reply #11 on: October 29, 2009, 08:53:03 AM » |
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Some new sound effects, this time created using my music software rather than my microphone. These are all GUI-related noises and event sounds rather than environmental or character noises, so they should be useful for just about any game! Here they are: GUI - Okay Selection - little blip that plays when you make a selection from a menu GUI - Bad Selection - a little "unh-unh" noise for a selection that isn't allowed Bell Arpeggio - Happy - for when the player accomplishes a minor task Bell Arpeggio - Mysterious - for when the player discovers something mysterious or dangerous Level Up / Item Get Noise - a little angelic-sounding happy chord Victory Orchestra Hits - a "hell yeah, you beat the level" flourish with orchestra hits
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« Last Edit: October 29, 2009, 08:56:04 AM by Craig Stern »
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cheapshot
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« Reply #12 on: October 29, 2009, 02:41:57 PM » |
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Okay, I just threw together my first track: electronic dungeon-delving music loosely inspired by Eye of the Beholder. It was really quickly made, but I think it's pretty catchy. Get it here: Exploring the DepthsI would suggest making this track loop back to a point 4.24 seconds into the song rather than looping to the very beginning, but of course, that's up to you. That's a sweet track right there.
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PostPre
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« Reply #13 on: October 29, 2009, 04:20:32 PM » |
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Those are some solid sounding tunes. Exploring the depths definitely makes me want to adventure, and Serious Trouble makes me want to fight bosses... definitely good things.
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lulzapricot
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« Reply #14 on: October 29, 2009, 05:17:23 PM » |
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I _really_ Like "Exploring the Depths". Just... just so great, will use it for sure.
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Craig Stern
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« Reply #15 on: October 30, 2009, 05:25:23 AM » |
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Thanks y'all. Working on some funky stealth music right now. I mean that literally.
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Craig Stern
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« Reply #16 on: October 30, 2009, 08:40:11 AM » |
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Okay, here's the latest one: Funky, Funky Spy. Perfect for stealth sequences in your game, particularly if your protagonist a) is a secret agent or b) has an afro.
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Craig Stern
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« Reply #17 on: November 09, 2009, 09:28:56 AM » |
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New track: The Sorcerer's Tower. Creepy, atmospheric action stage music. A fast-paced cousin to Exploring the Depths. Would work well in a Castlevania clone.
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« Last Edit: November 14, 2009, 08:58:33 PM by Craig Stern »
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Craig Stern
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« Reply #18 on: November 15, 2009, 08:17:10 AM » |
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I spent about an hour last night composing a new track: Lullaby. Soft, sweetly sad music. After experimenting a bit with orchestration, I decided to keep this short and simple. Still, I think it's rather pretty. Lullaby uses music box and flute.
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Soulliard
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« Reply #19 on: November 15, 2009, 10:36:14 AM » |
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I really like The Sorcerer's Tower.
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