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1411518 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 03:52:34 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Possibly Useful Things - Now on a New Host
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ETG
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« Reply #20 on: November 28, 2009, 09:03:09 PM »

Forgive the triple post bump, but I've just updated the first post with the last sets of assets.

I'm quite proud with how the cars came out.
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HanClinto
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« Reply #21 on: December 01, 2009, 02:18:20 PM »

MediaFire isn't letting me download from them.  Sad

If you want to e-mail me these files, I will host them on my own server for other people to have easier access to.

hanclinto at gmail dot com

--clint
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dertom
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« Reply #22 on: December 07, 2009, 02:37:25 AM »

Hmm,...question. In cars.zip the is no uv-map in the objects!? Also no .wing files...
Or is there another way to map the image to the cars?

Nevertheless good work.
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ETG
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« Reply #23 on: December 07, 2009, 12:23:01 PM »

Your right, I can't seem to get it to export any texture coordinates with objs. Here's the .wings file, you should be able to export them yourself (.fbx has worked for me.)

http://hanclinto.com/dav/Clint/TIG/Assemblee1/ETG/Cars.wings
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dertom
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« Reply #24 on: December 09, 2009, 12:38:07 AM »

Thx for providing the wings3d-file. I tried an .obj-export and there was beside the .obj also the material-file (.mtl). With this the UV-mapping works and I can load it in blender.

Thx a lot.

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