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TIGSource ForumsPlayerGamesBig List of Interviews of Independent Game Developers
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Author Topic: Big List of Interviews of Independent Game Developers  (Read 142851 times)
AuthenticKaizen
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« Reply #60 on: February 18, 2010, 12:25:21 PM »

found some interviews (thanks tim)

http://thegamershub.co.uk/2010/01/developer-interview-charlies-games/

http://thegamershub.co.uk/2010/02/blendo-games-interview/

http://thegamershub.co.uk/2010/02/pixeljunk-interview/
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« Reply #61 on: February 23, 2010, 02:51:33 AM »

Nifflas interview (by clickteam)

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=177623
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Kinten
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« Reply #62 on: February 24, 2010, 04:10:15 PM »

Our interview with the guys at Immortatl Machines.
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« Reply #63 on: March 02, 2010, 01:40:24 PM »

A few recent interviews from my blog (but there's more in the archives if anyone's interested):

with Dave Gilbert (Blackwell series)
with Erin Robinson (Puzzle Bots)
with Borut Pfeifer (The Unconcerned)
with Krystian Majewski (Trauma)
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Andrew Brophy
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« Reply #64 on: March 07, 2010, 07:03:18 PM »

I got interviewed on this site that recently started back up: http://ivgmu.wordpress.com/2010/02/18/interview-andrew-brophy/
 Tiger
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Craig Stern
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« Reply #65 on: March 07, 2010, 07:31:04 PM »

My interview with GameDevHub, circa a month ago:
http://gamedevhub.com/?p=174
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« Reply #66 on: March 07, 2010, 09:26:52 PM »

I didn't know you were a lawyer Craig, that's pretty cool.  I almost went to law school after college, but changed around my career plans kind of at the last minute Tongue  Do you practice in addition to making games? 

Here are a couple of my interviews:
Gamasutra
Play as Life
Spawn Kill
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Craig Stern
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« Reply #67 on: March 07, 2010, 10:51:47 PM »

I didn't know you were a lawyer Craig, that's pretty cool.  I almost went to law school after college, but changed around my career plans kind of at the last minute Tongue  Do you practice in addition to making games? 

Thanks! Yes, I practice part-time and make games with the other 60% of my day. (Sometimes I shoehorn in eating, sleeping and/or showering as well, just for kicks.)

Law really isn't for everyone. Based on your interviews, it sounds like you're enjoying doing music and game design work. You probably made the right choice. Smiley
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« Reply #68 on: March 11, 2010, 09:50:33 PM »

My Interview with TRU FUN's Chris Bryant about his XBox Indie Title Bop N' Pop, here's the abridged version:
http://screwattack.com/videos/Indie-Vault-008-Bop-N-Pop-Interview-with-TRU-FUNs-Chris-Bryant

And here's the Un-Cut version:
http://screwattack.com/videos/Full-Un-Cut-Interview-with-TRU-FUNs-Chris-Bryant
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« Reply #69 on: March 22, 2010, 09:16:28 PM »

My interview on Games Fascination with Retro Affect:
http://entardev.wordpress.com/2010/03/22/interview-with-retro-affect/
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AuthenticKaizen
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« Reply #70 on: May 05, 2010, 08:25:19 AM »

Interview with Sparky (Star Guard)
http://www.gamesetwatch.com/2010/04/interview_all_those_who_have_g.php
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« Reply #71 on: May 05, 2010, 02:16:36 PM »


Keith Nemitz, Mousechief Co. "We put mischief in your mouse." (Flagship Champion, The Witch's Yarn, Dangerous High School Girls in Trouble!)

http://www.rockpapershotgun.com/2009/01/13/dangerous-high-school-girls-in-award-ceremonies/
http://www.rockpapershotgun.com/2009/02/18/dangerous-high-school-girls-in-trouble-in-trouble/
http://www.crispygamer.com/news/index.php/2009-02-20/dangerous-developer-in-trouble-mousechief-interview/

http://www.gamasutra.com/features/20060206/carless_01.shtml
http://www.gamedev.net/columns/interviews/mousechief.asp


A massive indie interview on JustAdventure.com
http://www.justadventure.com/Interviews/IndieChat/IndieChatIntro.shtm

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« Reply #72 on: May 10, 2010, 05:55:15 PM »

Boo! Schweet Farbs interview over at The Age's Screenplay Blog:
http://blogs.smh.com.au/digital-life/screenplay/2010/05/11/indieforever.html
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« Reply #73 on: May 11, 2010, 10:26:57 AM »

I have a couple new interviews at
http://randomtower.blogspot.com/2010/04/steven-peeler-interview.html
and
http://rampantgames.com/blog/?p=403
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Steven Peeler
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« Reply #74 on: May 23, 2010, 04:21:20 PM »





Oh, and I'm the interviewer. It was supposed to be for a magazine article, but I liked it better in audio. Then I got lazy. Then this morning I remembered it and decided to upload it to youtube. Then I made a sandwich.  Hand Fork LeftTigerHand Knife Right
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« Reply #75 on: May 26, 2010, 09:07:57 AM »

I did an interview with IndieGamesChannel.com recently -

Part 1 - http://indiegameschannel.com/wp/2010/05/17/indie-developer-spotlight-jake-elliott-part-1/
Part 2 - http://indiegameschannel.com/wp/2010/05/25/indie-developer-spotlight-jake-elliott-part-2/

It was a really helpful way for me to structure & focus my thinking - fun!
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Jake Elliott / Cardboard Computer. Recent games: We Were You | Ruins
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« Reply #76 on: May 28, 2010, 05:09:05 PM »

Adam Saltsman, audio interview:

http://gamedesignadvance.com/?p=2173
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AuthenticKaizen
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« Reply #77 on: June 06, 2010, 04:40:59 AM »

Glen Forrester (Radix) talks about Independent Games in a video show called byteside.  Beer!
interesting!
(duration: 57 min)

http://byteside.com/blog/2010/03/18/byteside-games-2-4-independent-games/
« Last Edit: June 06, 2010, 05:32:26 AM by AuthenticKaizen » Logged

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« Reply #78 on: June 09, 2010, 04:51:16 AM »

Speech of Michał Marcinkowski
Topic: "Why we Need Emotions"
Held at an independently organized TED event.
(Developer of the great multiplayer platform shooter Soldat)

Part 1


Part 2



http://www.tigsource.com/2010/06/06/michal-marcinkowski-why-we-need-emotions/
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« Reply #79 on: June 09, 2010, 12:37:59 PM »

a few more interviews from a site called ivgmu

Jan Willem Nijman (10800 Zombies)
pulsemeat (Dungeons of Fayte)
Greg Lobanov (Assassins Blue)
Alexitron (The Power)
Andrew Brophy (Cowboykilla)

http://ivgmu.wordpress.com/
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“Knowing is not enough, you must apply; willing is not enough, you must do.” (Bruce Lee)
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