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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Ted's Arts - Hi Res Spaceships & Character Portraits (finished)
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Author Topic: Ted's Arts - Hi Res Spaceships & Character Portraits (finished)  (Read 25597 times)
Ted
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« Reply #40 on: December 17, 2009, 10:59:48 AM »

That's perfect.  Thanks for including Sos.
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Ina Vegt
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« Reply #41 on: December 24, 2009, 12:33:29 AM »

That's perfect.  Thanks for including Sos.

What's the license on this art?
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Ted
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« Reply #42 on: December 24, 2009, 12:55:40 PM »

Alec had credited me for the 3D model of the ship I drew, but the model was made by Sos.  So, I just let him know that it was a collaborative effort.  I'll make that more clear on my first post.

I'm not sure what the license would be. Creative commons perhaps?  I think the idea is that the art made in Assemblee Part I is to be used in Part II and then credited.  However, I was happy to see that Alec used some for his Unity tutorial.  I love tutorials and sharing knowledge.

The 'Resources' thread might be a good place to ask everyone what the general license is on Part I assets.
http://forums.tigsource.com/index.php?topic=9599.0
« Last Edit: December 24, 2009, 01:07:32 PM by savethedinosaurs » Logged

Ina Vegt
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« Reply #43 on: December 24, 2009, 01:08:46 PM »

Alec had credited me for the 3D model of the ship I drew, but the model was made by Sos.  So, I just let him know that it was a collaborative effort.  I'll make that more clear on my first post.

I'm not sure what the license would be. Creative commons perhaps?  I think the idea is that the art made in Assemblee Part I is to be used in Part II and then credited.  However, I was happy to see that Alec used some for his Unity tutorial.  I love tutorials and sharing knowledge.

The 'Resources' thread might be a good place to ask everyone what the general license is on Part I assets.
http://forums.tigsource.com/index.php?topic=9599.0

What version of CC, though?

I'm thinking of placing my part II game on gamejolt.com, which does not qualify for non-commercial, but it's not making huge profits either.
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Ted
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« Reply #44 on: December 24, 2009, 01:34:21 PM »

I posted the topic in the Part 2 Discussion thread to see what the rest of the community thinks.  I'm sure this question will come up a lot for the other entries.

http://forums.tigsource.com/index.php?topic=9662.msg310273#msg310273
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Ted
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« Reply #45 on: December 27, 2009, 10:44:00 PM »

Didn't get any input yet on the general Assemblee arts license question, but it's alright with me if you put it up on GameJolt  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
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