oryx
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« on: October 29, 2009, 10:28:12 PM » |
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« Last Edit: July 03, 2011, 09:26:34 AM by oryx »
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Aquin
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« Reply #1 on: October 29, 2009, 10:35:57 PM » |
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Damn, them is some nice lookin' tiles. I was gonna skip this compo, but now I'm not so sure...
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I'd write a devlog about my current game, but I'm too busy making it.
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Türbo Bröther
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« Reply #2 on: October 29, 2009, 11:29:43 PM » |
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Those skeletons are just darling. I like the one in the dress especially.
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smgorden
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« Reply #3 on: October 30, 2009, 12:18:19 AM » |
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I contributed some music, but yeah... these sprites have me considering contributing to the game dev section in Part II. These are cool and fun, and I like the low resolution presentation. Very well done.
Since you solicited for ideas in your text, here are mine: I wonder if you'd want to animate the lava, acid, and water with another frame or two? Other things to try... a dragon? Any female-looking characters? Statue? Door open and closed?
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Makin' games.
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mr.mnml
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« Reply #5 on: October 30, 2009, 04:18:20 AM » |
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nice job!
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nihilocrat
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« Reply #6 on: October 30, 2009, 06:00:56 AM » |
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Hells yeah. This compo is making sure I have no idea what I want to make in phase 2.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #7 on: October 30, 2009, 08:38:51 AM » |
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Looks awesome!!
I think you need to give Oddball a bit more credit though.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #8 on: October 30, 2009, 11:48:32 AM » |
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sweet,. animations?
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Melly
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« Reply #9 on: October 30, 2009, 11:51:46 AM » |
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Roguelikes need no animations in my opinion.
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Impossible
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« Reply #10 on: October 30, 2009, 12:43:21 PM » |
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Roguelikes need no animations in my opinion.
Animation would still be nice though. Although animations might be a little annoying in a traditional Roguelike game there's no reason why someone couldn't use these sprites to make a real-time RPG or adventure game that would benefit from them.
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dustin
Level 6
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« Reply #11 on: October 30, 2009, 01:13:37 PM » |
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I think some items would be nice to have such as...
a sword,shield,spear,wand,etc.
also it'd be cool to have a couple different scrolls like you have potions so that they are differentiable just from the graphics.
Lastly maybe a health and money icon to be used next to the bars. The chest could be used for money but if you have chests on the playing field as well I don't know if that would get weird.
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oryx
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« Reply #12 on: October 30, 2009, 02:04:19 PM » |
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I'll hit all the requests tonight and post an update, thanks for the suggestions. As far as animation I can definitely provide the simple environment ones (water, lava, etc) but animating all the sprites with full move/attack sets is out of scope for me with the time I have. If anyone wants to try, go for it I'll also try to do a few more environment sets for next update as well.
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Petethegoat
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« Reply #13 on: October 30, 2009, 03:27:31 PM » |
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Doors would be absolutely fantastic, as would a properly dimensioned sprite sheet. Loving the look of these so far!
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oryx
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« Reply #14 on: October 30, 2009, 04:18:07 PM » |
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There is a door already, but I'll make an open one tonight, and a key! and a few other goodies. I'll be doing the sprite sheet last, it's a pain to work with no spacing between sprites.
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oryx
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« Reply #15 on: October 30, 2009, 11:20:51 PM » |
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big update
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Ashkin
Guest
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« Reply #16 on: October 30, 2009, 11:44:06 PM » |
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awesome update
Fixed that for you. Looking good!
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astrofra
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« Reply #17 on: October 31, 2009, 02:54:27 AM » |
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I like your valiant and systematic approach. Very humble style, but an efficient and comprehensive production !
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Carefree games
Guest
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« Reply #18 on: October 31, 2009, 08:52:28 AM » |
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This makes me want to try my hand at making a rougelike...
Great work.
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dustin
Level 6
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« Reply #19 on: October 31, 2009, 09:07:01 AM » |
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wow so awesome! Just wondering what do you have in mind for the boxed in sprites of the characters/some monsters
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