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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Cookie's Irregular Art
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Author Topic: Cookie's Irregular Art  (Read 11863 times)
Cookie_Jar
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« on: October 29, 2009, 11:42:01 PM »

Hello, I'll be posting stuff up here every now and then. I'll probably try and provide non-pixel art.

First up, bamboo forest art - just in case you wanted to set your game in a bamboo forest or someplace that vaguely resembles one.

Example Scene without tile set:


High resolution version can be found here.

Example Scene with tile set:


High resolution version can be found here.

Incredibly Unorganized Sprite Sheets:

















High resolution version:


Everything can be found in high resolution here: http://s583.photobucket.com/albums/ss275/bm1676092/
« Last Edit: October 31, 2009, 06:17:32 PM by Cookie_Jar » Logged
mr.mnml
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« Reply #1 on: October 30, 2009, 03:46:40 AM »

looks good!  Hand Thumbs Up Left
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Melly
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« Reply #2 on: October 30, 2009, 08:27:18 AM »

Nice. Some vectors would add variety to this compo.
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Cookie_Jar
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« Reply #3 on: October 31, 2009, 06:19:48 PM »

I made some foliage as it didn't feel forest-y enough, and a painted tileset. Original post updated with the images.
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LemonScented
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« Reply #4 on: January 13, 2010, 12:32:22 PM »

I used bits of your bamboo tilesheet to make the platforms in my entry:

http://forums.tigsource.com/index.php?topic=9613.0

To be honest, I probably didn't do your artwork justice Sad I didn't have time to get more than one colour variation (well, tone variation - my game makes a buch of sprites greyscale when it loads them) and there's a bit of dodgy UV mapping... I'll try to get that tidied up for a future release, though.

Thankin' you kindly  Gentleman
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