Damian
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« Reply #20 on: November 06, 2009, 07:31:37 AM » |
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I'm awesome.
yes, yes you are. but this looks awesomer than you combined with.... well, something a bit more awesomer(like me or chips/fries).
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JaJitsu
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« Reply #21 on: November 06, 2009, 12:05:05 PM » |
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nice lookin cogs ya got there
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sloopygoop
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« Reply #22 on: November 06, 2009, 12:06:19 PM » |
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Posted more music and SFX today! Woot! I mean, w00t!
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Kramlack
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« Reply #23 on: November 08, 2009, 04:03:56 AM » |
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havchr
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« Reply #24 on: November 08, 2009, 05:19:42 AM » |
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lovely style! Can't wait to play it!
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Pizza is delicious.
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JaJitsu
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« Reply #25 on: November 08, 2009, 11:59:15 AM » |
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very awesome mock-uppps
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Kramlack
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« Reply #26 on: November 16, 2009, 01:21:41 PM » |
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I know, I've let this thread slide a bit, I was hoping to update it sooner, but stuff just happens. With that said, we've started working on the game itself, no more test stages. Here are some in-game shots. The HubStage 1Both are looking empty right now. You'll notice there's no doors in the hub, and the first stage has no background scenery. Don't worry, we just haven't implemented this stuff yet, it will be in later shots and the final version of the game.
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Ashkin
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« Reply #27 on: November 16, 2009, 08:13:08 PM » |
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Lookin' good!
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Martin 2BAM
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« Reply #28 on: November 16, 2009, 10:30:24 PM » |
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This - is - fantastic... Last time I popped in a gameboy monochrome cartridge was... so long ago... oh, the memories... I've been waiting 10 years for a kick-ass platformer gameboy game :D
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Eclipse
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« Reply #29 on: November 17, 2009, 04:28:47 AM » |
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sprites are good but i don't really like the (nonexistant) ground tiles
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Kramlack
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« Reply #30 on: December 03, 2009, 02:06:42 PM » |
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Sorry guys, this will be the last update as the project, just like the rabbit in the screenshot above, is officially dead. There's a multitude of reasons why this project died but the biggest is probably due to level design taking a big toll on me. It was fun working with you guys, and my apologies to all those who had their hopes up for this games release. EDIT: I'll throw this up here now that the project's done. X to jump, arrows to move. I'll warn you ahead of time, this build had a lot of issues. Mainly all the water turning into pantsu. So you'll have to excuse it. Also, it's an older build of the first level. There's a newer build but it wasn't added in for some reason.
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« Last Edit: December 03, 2009, 02:11:52 PM by Kramlack »
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MaloEspada
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« Reply #31 on: December 03, 2009, 02:08:00 PM » |
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whyyyy
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Ashkin
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« Reply #32 on: December 03, 2009, 08:53:41 PM » |
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I am very disappointed, Kramlack. I WILL NEVER TRUST YOU EVER AGAIN!!!
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Martin 2BAM
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« Reply #33 on: December 05, 2009, 05:33:33 AM » |
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Hey man, I'm glad you were using B-Flixel.
I know level design can be hard (it's like an indie game monster!), but don't let it die, or it will come back as a zombie! Just freeze it undefinetly like Walk Disney. Perhaps someday you're bored and continue to work on it. It was looking really cool.
Btw, if you want to fix that sprite following that kind of "vibrates" I have a solution.
Regards
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Hideous
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« Reply #34 on: December 05, 2009, 06:15:39 AM » |
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Oh lord yes, nitram, do tell.
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