As of the creation of this thread, I've been working on this game for a little over a month. It's a robot "programming" puzzle game where the objective is to get to the security node in each level. Robots start out on sync nodes (and sometimes they are found elsewhere in the level) where they can be be programmed by way of setting movement instructions on the available slots for a function, of which there can be several.
Here's a current screenshot (click to embiggen):
Here's a video of the demo submitted for IGF. I'm also working on a more grand scale "Out of this World" style game, but I'd kick myself if I didnt submit something this year.
Right now the game plays like a 3D version of Lightbot with multiple robots and a different interface and puzzle style, but I have more features planned out for it:
- Different robots with their own special abilities.
- More dangers and obstacles such as laser barriers and turrets that can be tripped. Other robots abilities will help in disabling/protecting against these.
- More variation in the 3D tilesets and decor in each level.
- A level select screen where areas will be unlocked as you gain more access codes.
- A level editor for others to make their own custom puzzles.
I'm looking for constructive feedback on gameplay mechanics or any other questions or ideas people may have. Of course, I'll be updating this thread and
my blog as I work on it unless I'm on some short break (i.e. post IGF submission crunch X_X).