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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Don't Piss the Pencerkoff
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Author Topic: Don't Piss the Pencerkoff  (Read 45970 times)
Pencerkoff
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« on: November 04, 2009, 09:15:01 AM »

Hello this is Pencerkoff

Buttons, Wires, and Boxes in 10 Rockin' Colors





Plus a Spark Animation that can trace the wire





Crazy Dancing Skeleton



Parallax Scrolling Backgrounds







The clouds are meant to be arranged however you like.  I'll make different size clouds upon request.

Animal Animations





Lazers







Fat Guy Animations





Portrait thanks to dbb




 




Other Items







-PENCERKOFF
« Last Edit: December 01, 2009, 11:59:27 PM by Pencerkoff » Logged

Synnah
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La la la la - oh, what fun!


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« Reply #1 on: November 04, 2009, 10:57:05 AM »

That's a worryingly good run cycle! I really like the character, too.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Jo-o
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...


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« Reply #2 on: November 04, 2009, 11:14:25 AM »

great...!!!
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J. R. Hill
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hi


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« Reply #3 on: November 04, 2009, 01:33:40 PM »

I love this.
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hi
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Vice President of Marketing, Romeo Pie Software
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« Reply #4 on: November 04, 2009, 02:13:47 PM »

This is amazing
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Türbo Bröther
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« Reply #5 on: November 04, 2009, 02:50:55 PM »

Hilarious! All you need to do is some stringbean dudes and you can have lard-arse bowling.
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Pencerkoff
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« Reply #6 on: November 04, 2009, 04:17:56 PM »

Hello this is Pencerkoff

Updated the first post.  I apologize for the bit about a Boy and His Blob, I don't mean to influence game makers... I just thought it was funny.

Feel free to suggest actions... I don't know if that breaks the "rules" but I just need some ideas for more animations.  Like I don't want to forget climbing or something.

-PENCERKOFF
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« Reply #7 on: November 04, 2009, 04:20:26 PM »

How about a swim cycle, or some animation as if he just landed from a super high jump.
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Syniphas
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feh.


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« Reply #8 on: November 04, 2009, 04:22:12 PM »

Can't wait to play this game! Hand Any KeyCrazyHand Joystick
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or else!
Fifth
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« Reply #9 on: November 04, 2009, 04:28:40 PM »

Haha, awesome!
I guess anybody who was hankering for the "Giant Naked Men" competition of yore is set for this time!
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Pencerkoff
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« Reply #10 on: November 04, 2009, 04:36:05 PM »

Hello this is Pencerkoff

Can't wait to play this game! Hand Any KeyCrazyHand Joystick

I can't wait for someone to make this game.  I wonder if I don't do it myself, if there will be reasonably sized terrain/objects/enemies for Mr. Fatts.  I have an odd feeling there will be a lot of scaling in most of these games that won't look good.

-PENCERKOFF
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Emilio
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« Reply #11 on: November 04, 2009, 04:50:22 PM »

Yes Yes YES! Job well done!  Smiley Hand Thumbs Up Right
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Ipsquiggle
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« Reply #12 on: November 04, 2009, 09:31:03 PM »

I think the run cycle needs more secondary animation on the moobs.

Other animations:

- Deflecting object off belly from the front.
- Heaving the gut up to grab a tall ledge.
- Moob Hug of Crushing Death. (or just grabbing things)
- Ground pound
- Cubify
- Liquify
- Secret Goatse?
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Pencerkoff
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« Reply #13 on: November 05, 2009, 07:14:11 AM »

Hello this is Pencerkoff

First post updated with "Liquify", though I'm not sure how one would use that.  Also I'll keep a list going of what I plan on doing in terms of animations, but keep the suggestions coming.

- Heaving the gut up to grab a tall ledge.

This is Brilliant!  My next project is to make a grappling-hook type animation where you twirl your gut around and then send it flying.  If you make contact with something your gut can grab, your stomach will pull you up to the ledge and onto it.

Also... NEVER SAY MOOB AGAIN.  It was bad enough I had to read it twice. 

-PENCERKOFF
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Synnah
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« Reply #14 on: November 05, 2009, 07:22:26 AM »

These are getting increasingly awesome!

Speeded up, the liquefy animation could work as a crouch.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Pencerkoff
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« Reply #15 on: November 05, 2009, 01:25:24 PM »

Hello this is Pencerkoff

Grappling Gut



MY basic idea here is to give an extendable grappling animation that can be swung around or shot at distant objects.

Knowing what I know now about rotating and stretching surfaces in GM, I'm fairly confident I could make a reasonable grappling animation using only the following sprites:



But it's easy enough to give options so I made a whole bunch of sprites that can be used to construct your own grappling gut.





I want to get some feedback on this approach before putting this in my first post.

-PENCERKOFF
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Melly
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« Reply #16 on: November 05, 2009, 02:09:16 PM »

It's awesome, go for it.

Plus, we could use it for tons of other completely unrelated things.
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moi
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« Reply #17 on: November 05, 2009, 07:07:49 PM »

I just watched "from beyond" and this is awesome Wizard
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subsystems   subsystems   subsystems
Ipsquiggle
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« Reply #18 on: November 05, 2009, 07:26:10 PM »

Also... NEVER SAY MOOB AGAIN.  It was bad enough I had to read it twice.

I swear I will never say moob again.  Who, Me?
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Melly
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« Reply #19 on: November 05, 2009, 09:10:59 PM »

You just did.
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Games: Minus / Action Escape Kitty
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