That's pretty cool. And since I've been working on figuring out how to put together an AS3 game engine, I think it's really neat to see that, with a good one, it's possible to put together a game like that in an hour.
I'm actually pretty interested to see how the future one-hour games'll turn out, if you decide to make them.
Thanks, I'm not sure I would call it a good engine... I'm pretty sure some of my teachers would not be happy with the "style" of the code if that kind of thing bothers you.
Whoa - you did all that in one hour?
Yep. Well obviously I didn't write any of the engine stuff in that hour and I also didn't upload it to kongregate or write this post in that time. I also didn't think of the game idea during the 1 hour. I didn't do any code planning or any type of formal design document beforehand though.
For who ever is interested the engine uses a kinda weird partly object oriented style. Basically I have actors and all the moving things are actors and I just set their images/update functions to be whatever I want them to be (because in flash functions are objects so it works). Because the actor class is dynamic this also means I can add whatever variables to them I want. Anyway it gets pretty strange.
I have the idea for the next one I'm going to try to do it's just a matter of when I will have the time to do it. Maybe tomorrow morning? Thanks for the kind words guys!