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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Skulls and stuff (random + tiles)
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Author Topic: Skulls and stuff (random + tiles)  (Read 52781 times)
Kingel
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« on: November 07, 2009, 04:23:38 PM »

I'm having fun just drawing random stuff, but I'll try to cover a few different categories. Let me know if there's a need for color variations, lighter outlines or other adjustments for any of these.

All 152 images below: arachnestuff.zip
Versions without transparency: arachnestuff-notrans.zip














Random stuff.























(Thanks to György Straub)



Creatures.
















Portraits.



Tilesets.






« Last Edit: July 31, 2010, 05:33:33 AM by Arachne » Logged

oryx
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« Reply #1 on: November 07, 2009, 04:58:54 PM »

nice, looks like the makings of a puzzle game Smiley
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J. R. Hill
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hi


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« Reply #2 on: November 07, 2009, 08:19:58 PM »

Or maybe powerups for a different game!
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Kingel
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« Reply #3 on: November 09, 2009, 12:25:22 PM »

True, but for that I prefer black outlines for some reason.

retinaleclipse.com/assemblee/skullstuff2.png

Drew some hearts, rocks, fruit, gems and bottles. Not quite happy with the bottles. I'll probably keep drawing random items since it doesn't take long and I like drawing tiny things.
« Last Edit: November 25, 2009, 11:16:47 AM by Arachne » Logged

thief0
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« Reply #4 on: November 09, 2009, 05:14:08 PM »

what do you draw them in - MS Paint?
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Fifth
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« Reply #5 on: November 09, 2009, 05:23:22 PM »

By all means, keep drawing tiny random items; it's quality stuff, and I can see 'em being very useful!
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Kingel
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« Reply #6 on: November 10, 2009, 11:34:53 AM »

I use Pro Motion 6 for all my pixel art.

retinaleclipse.com/assemblee/skullstuff3.png

More stuff, mostly really tiny gems or something like that. Not sure how useful the smallest are, though. Let me know if I should add more color variations of things.
« Last Edit: November 25, 2009, 11:16:59 AM by Arachne » Logged

György Straub
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« Reply #7 on: November 10, 2009, 12:01:28 PM »

<3

SO delicious. Great quality stuff.
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s0
o
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« Reply #8 on: November 10, 2009, 12:17:24 PM »

Or maybe powerups for a different game!
My first thought was Zelda, mainly due to the hearts and the potions.
Anyways, looks great. It makes me kinda sad seeing all that great art created for this compo when I can't even draw a decent-looking stickman  :D
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Kingel
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« Reply #9 on: November 12, 2009, 01:57:35 PM »

Thanks. Smiley

retinaleclipse.com/assemblee/skullstuff4.png

More stuff. I also tweaked the bottles a bit. The mushrooms and eggs are actually part of some tiles, but I decided to just add the outlined versions while I work on them some more.
« Last Edit: November 25, 2009, 11:17:15 AM by Arachne » Logged

Kingel
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« Reply #10 on: November 14, 2009, 03:04:30 PM »

I added a tileset. I'll experiment with the palette a bit more and see if I can come up with other color variations that look nice. The brown one is a bit too brown, I think. I'll try to make background tiles for them too, eventually.



I'll update these later so that the tiles appear in the same order.

retinaleclipse.com/assemblee/bugtilesbrowntest.png
« Last Edit: November 25, 2009, 11:17:38 AM by Arachne » Logged

Türbo Bröther
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« Reply #11 on: November 14, 2009, 03:47:55 PM »

Wowsers.
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Sar
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« Reply #12 on: November 14, 2009, 03:59:35 PM »

I added a tileset.

A pretty cool one, at that!

The brown one is a bit too brown, I think.

Playing around in Photoshop with the HSB sliders, it seems to me that it's just a bit too saturated - after toning it down, it looks great. (I'd also suggest that a grey-blue variant might look good.)
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Oddball
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« Reply #13 on: November 14, 2009, 04:25:37 PM »

These are great. I wish I could make stuff even half as good as these.   GentlemanHand Thumbs Up Right
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moi
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« Reply #14 on: November 14, 2009, 08:13:03 PM »

Excellent stuff
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Kingel
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« Reply #15 on: November 15, 2009, 05:53:48 AM »

Nice to hear that you like it. Smiley

I desaturated the brown set a bit and added two blue versions. All tiles and palettes are now in the same order. Some of the horizontal edge tiles are a bit too dark right now, so I'll probably make some minor changes later.






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Soulliard
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« Reply #16 on: November 15, 2009, 10:35:51 AM »

That tileset is amazing. Excellent work. All it needs is a matching background.

What is the difference between the two blue versions? They both look the same to me.
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easynam
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« Reply #17 on: November 15, 2009, 10:50:23 AM »

Ones slightly more teal and the other is slightly more purple I think.

Great tilesets btw  Smiley Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left
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Kingel
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« Reply #18 on: November 16, 2009, 11:11:11 AM »

Thanks, guys. Smiley

Just some minor tileset tweaks and some more random stuff.

retinaleclipse.com/assemblee/skullstuff5.png
« Last Edit: November 25, 2009, 11:18:06 AM by Arachne » Logged

Lon
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« Reply #19 on: November 16, 2009, 12:17:36 PM »

Wow, your work looks great.
The coins and other small items look VERY usable.
Your tile set looks phenomenal.  The cool stony rocks and the mushrooms really make the tile set look cool and damp.  The light on the rocks, highlights and colors look very good.  Very nice work.
Quality stuff. Hand Thumbs Up Left
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